Forum Discussion

Amartell44's avatar
8 years ago

The zeta crunch...

So I've put zetas on characters about 17 times now...

Been going at it strong for quite a while... but still I feel like I can't even come close to keeping up.

Now Luke has 3... the soon to be revealed reworked rebels will probably need them as well...

I understand that they are a "big decision" and should be used as such... but when new characters consistently need them and make other characters obsolete in the process... Therein lies the problem

What's the resolution for this? (Just save them... until when?)

Should they be added to other shops for a huge amount of currency?

Should there be some sort of "buy back" offered to remove them from a character for a tremendous amount of credits or crystals or whatever?

There has to be something... some other way to earn or re-assign zetas...

As it stands now it's only trying to give ship battles some validity...

Any feedback or thoughts are welcome :)

42 Replies

  • "Gaidal_Cain;c-1203794" wrote:

    The point isn't how many Zeta's anyone has, it is the length of time it takes to farm a zeta.


    This is exactly why zetas take so long to farm.

    There are bottlenecks to every part of the game. Some of the bottlenecks, like gear and sometimes shards, can be bypassed by real life money. Others, like zeta mats, cannot. The zeta and omega bottleneck is one of the things that keeps people that have maxed out toons still playing.

    Let's back this up for a second and imagine if everyone was able to get everything instantly, including zetas, just by spending enough cash. And of course, people will complain that it's too expensive, so we also lower the cost to something reasonable so that in a couple months you can have all of the toons maxed out, abilities, shards and gear.

    What would you do then? Most likely stop playing, or at least stop playing every day. The game becomes even more stale than the whales are already complaining it is.

    The only way to make a collection-based game like this even halfway interesting is introduce a time component where you are interested in continuing to play because you need time to collect that next more powerful thing. It wouldn't matter if it took two or three months to collect a zeta, as long as their perceived bonus warranted that kind of commitment. This is end game collection material that we're going after.

    What does matter is the up and coming players having a chance at all in "catching up". Which the devs have done for us. (1) Any one team can only field 5 characters, so that's approximately 5 zeta abilities that a newer player might need for arena (as opposed to the 17 that the OP already has; newer players don't have to "catch up" to that 17 abilities to be able to compete) (2) Characters have multiple utility (the same character can be an arean toon, a pilot, and be useful in Rancor and/or Tank raid) (3) Whenever a new max is released, they increase the rate at which you can achieve the past maxes, such as omega abilities, which we now have omega event weekends, omegas drop in GW and zeta challenge, as well as the regular mats challenge.

    It's an ecosystem where the long-playing players have more utility in depth of roster. They have more options, can switch to different arena teams quicker/easier, can field more high-powered tank teams. But the newer players have the possibility of at least somewhat "catching up" and being competitive, such as being able to omega all the abilities of their arena team more quickly than it used to take you a year ago.

  • @Dretzle

    I get that bottlenecks are necessary for the life of the game.

    I just finished farming my 8th Zeta.

    Except for the ones that I put on Boba and Savage, all of my Zeta's have gone on Empire toons.

    Zader
    zTarkin (unique)
    zzThrawn
    zDT
    zVeers

    I have basically been farming only for Empire toons since April. Before that I had gone all in on Bounty Hunters and maxed them out. (Just in time for zMaul, zQGJ, and triple cleanse to take over arena. My maxed squad was then almost useless in arena.)

    That being said, I still have two more Zeta's I would like to put on Empire toons: Tarkin's lead and Krennic's lead.

    Four months of farming and I haven't even finished putting the Zeta's I would like on a single faction.

    I understand that Zeta's are very important and that we need to choose wisely. It's just so slow that it makes it difficult to even omega abilities on other factions because I need to save omegas for my next Zeta.

    I've never chased the meta. I've farmed what I thought could be effective while staying outside of the meta.

    Even so, by the time I have Empire maxed out, Empire will likely be struggling in arena.

    I thought about saving my last Zeta instead of putting it on Thrawn but the OCD in me wanted him completely maxed (aside from the fact that he is 6*).

    It is what it is. I just wish there was a better way of speeding up the process, especially for people who can't take first in fleet arena.