Forum Discussion
5 years ago
"D4n040798;c-2174639" wrote:
I wasn’t saying the majority of the players would want what I want. I was merely saying that they shouldn’t add things to the game without having all of us test it and give our feedback first.
But then what is the threshold, how do they decide what to keep and what to not keep in game, simple majority?
How long do they wait, to get people to use it?
How do they get the feedback from "everyone"?
Let's just say that the majority of players luke being able to use a new thing introduced for free, but it beats something that was introduced not that long ago and was really expensive and limited to fewer players..... which group is the one you ignore?
In the case of JKL, when does this decision get made, as a majority of the player base doesnt have him yet???
If it's just the majority of the players who have the new item, how do they decide to remove something that is super powerful and the people who have them who like winning, say it's great.... do they keep it in game?
From my experience in any BETA, many times something is introduced and will come and be changed, then launched again, then possibly another round of testing and changes..... are you saying the whole community should be involved in this type of game play?
It becomes more of a job than a game at that point, and there ate many players who dont want to play a game like that.
Also, how do they do any sort of monetization of an new element when they know they are going to make changes based on feedback after its released??? Seems like a slippery slope to a lot of refunds....
What you ate talking about is a beta and they do this already, but it cant be done on a large scale for things like characters and game balance, it just doesnt work.
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