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3 years ago
"DarjeloSalas;c-2333217" wrote:"Comfortless;c-2333212" wrote:"DarjeloSalas;c-2333209" wrote:"Comfortless;c-2333205" wrote:
Its funny how we can sit here and decide I lost unless what.. he throws the game? Doesn't attack? Theoretically he could end up in Carbonite. Whereas if this were a pro league in a game you'd get banned for this sort of behavior. Not docked on your skill rating. GP based Matchmaking was infinitely better.
Hard disagree.
It was infinitely worse.
I wish this was a matter of opinion. Every other sport and tournament in the world works this way. 3 million GP is high-school football more than a million GP than me and 3 GLs is college D1 football. It's that simple. They can't compete. Different leagues.
Analogies to other sports are meaningless. This is swgoh."Comfortless;c-2333210" wrote:"DarjeloSalas;c-2333206" wrote:"Comfortless;c-2333203" wrote:
Genuinely shocked to see people defending this ridiculous match-up. "Unlucky" is a poor term to describe fundamental problems with this horrible "skill based matchmaking" when this game is quite literally designed around GP growth
That’s the thing, though.
In the both the old systems, lots of players deliberately restricted their GP growth to gain favourable matchups.
People would end up facing someone of broadly similar GP as them but who had a much more competitive roster because they didn’t gear anything - often didn’t even mod anything - they weren’t going to use.
The new system now makes that tactic completely pointless, so everyone can now grow their GP without risk of it affecting who they get matched with.
You have made one very good suggestion, though, that I think the devs should think about. If people are active in game but not joining GAC, it might prevent some of these matchups if that person’s skill rating was frozen rather than dropping as if they were playing and losing.
Exactly though that's a fair match up, they actually organized their roster through skill and and determination whereas the other person made mindless choices. It's a much fairer comparison.
No - you’ve not been playing long enough to realise that you’re mistaken.
Before GAC, before TW, there was absolutely no reason to subdue GP growth. When TB arrived thousands of players levelled and geared up their characters because it would help boost the guild’s GP to earn more stars.
Then TW arrived, and it turned out that bloating your roster wasn’t such a good idea after all. When the first matchmaking for GAC arrived it made it even worse for long-serving players.
The “skill and determination” argument doesn’t work, because people couldn’t unlevel or ungear their rosters. These were decisions made in good faith with no sense of the negative consequences that resulted months / years later.
No you are mistake- boosting your GP for the numerical value is inherently flawed. My argument stands. If you worked on good teams with the same GP then you'd have a good roster and easily be comparable to people in GAC. If you picked characters that have a lot of "abilities" that will translate to higher GP, then that's your fault for working on bad characters.
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