"Starslayer;c-2333283" wrote:
"Comfortless;c-2333271" wrote:
Yeah you read that correctly. Why does CG think this is good for the community? No clue. It's definitely a community killer. They have 3 galactic legends and 1.2 million more GP than me. How is this a fair and balanced game? I'm utterly lost as to why this was implemented and even more confused as to the confused individuals that thought this would be a good idea. Explain again how is this fair? (Edited portion)--- A lot of people are eager to argue you can beat people with higher GP. That is correct, but do explain why someone can't get to kyber then? "Starslayer;c-2333267" wrote:
"Comfortless;c-2333212" wrote:
"DarjeloSalas;c-2333209" wrote:
"Comfortless;c-2333205" wrote:
Its funny how we can sit here and decide I lost unless what.. he throws the game? Doesn't attack? Theoretically he could end up in Carbonite. Whereas if this were a pro league in a game you'd get banned for this sort of behavior. Not docked on your skill rating. GP based Matchmaking was infinitely better.
Hard disagree.
It was infinitely worse.
I wish this was a matter of opinion. Every other sport and tournament in the world works this way. 3 million GP is high-school football more than a million GP than me and 3 GLs is college D1 football. It's that simple. They can't compete. Different leagues.
Goody, analogy !
That’s so not true, my most likely american friend. Here in Europe, in soccer (and about every other sport), 3 gls with high budget are matched against 0 gls with low budget every week. And at the end of season, the team with the fewer skill point gets demoted, even if it’s a 3 gls team, and the winner in the lower division gets promoted to play against 3 gls with high budget teams. Teams are matched based on their results, even if they didn’t build their roster with the same amount of money. No salary cap whatsoever.
About your case: you may lose this round and it won’t matter for your crystal revenue. Let’s say you need 15 victories to reach your 50/50 spot in the ladder. 15-0, 20-5 or 25-10 will net you about the same rewards. So accident in mm where you go against someone who dropped because reasons are of little (if any) consequences.
Your thinking about pro league divisions, not different leagues overall.
Divisions, leagues or something else, the point is in some sports, you have 3 gls teams facing no gls teams all the time, so I challenged your claim. Last week was a "PSG - Reims" soccer game. One team has a 620M€ budget (and lots of GLs), the other one 60M€ budget and whoever they can buy, because there is no draft, you just sign players in your team, so the wealthiest teams get all the best players. On top of that, "Clermont", a 20M€ team played last year in an inferior league, won the inferior league, got promoted and will now face the 620M€ budget team and other out of its reach. No one expect them to win, but they're here and happy to be here, and if they manage to win some they won't be demoted.
So I strongly disagree with the "every other sport and tournament in the world doesn't work this way" statement.
Analogy apart, my point about GAC still stands: as long as you're not playing for the top spots of K1, a defeat because of an unlucky matchup now and then doesn't hurt your crystal revenue on the whole.
Again your referencing teams in similar divisions. My analogy applies to a teams that are younger, lets say kids in high-school soccer teams. You can't compare them to 25-30 year old internationally renowned soccer players. Let the younger teens verse other teens in their same school division. The way the system is right now we're letting highschoolers verse 20 year old+ adult teams. That doesn't make sense and in that scenario wouldn't be safe. Those younger teens(lets say 3 million gp) shouldn't be playing people that are 20 years old (4-5 million gp). This isn't skill based matchmaking, those highschoolers should be able to win state championship if they're skilled enough but in their own division (kyber 5). Where as pro league teams will verse in kyber 1. It's that simple
"Winterwolves;c-2333296" wrote:
I don't really know what your point is.
This game mode is to encourage and reward development. If that is development over time, or quickly via big spending doesn't really matter.
As players are able to fill the defence slots effectively, and still score more banners than their opponents on attack, they get more skill points, and they will get promoted.
At some point they will reach a league where they cannot effectively fill the defence and still attack well enough compared to the players around them. Then they will lose. If they lose enough they will get demoted to where their roster (and use of it) is effective again.
In kyber it is a bit different, because you have reached the point where you don't need to place more teams as you move up. Just the quality of teams needs to improve.
GAC is a game mode that consists of strategy and tactics. Strategy being how your resources are used to get the teams you need and setting up a team to succeed through team selection and modding. Tactics being where you put them on the table, and what buttons you push/targets you select during a battle. The skill rating comes from both your strategy and your tactics.
It will not always be fair. It just can't always be fair. Some people's strategy will have been so much better than others that the tactics hardly matter. Some people's strategy falls short in one area, perhaps mods for example, that the rest of their strategy or tactics cannot overcome. Some people's tactics are bad. The greatest tactician will not win if their strategy does not enable them to employ the tactics they want. Sometimes a plain old mistake is made, be it fat fingers or brain fade. . In all of these cases skill points will go up or down based on performance.
If you are seeing players that appear overwhelming, then either, we'll done you must be awesome, or they are terrible/inactive. An inactive player suddenly going active is a pain, and maybe that needs looking at by the developers. But it does not mean the entire system is broken.
I have played a long time and I vastly prefer this performance based system over the developers trying to create matches via some algorithm. They have proven many times over that they cannot do that very well.
I love that you've at least heard me out compared to everyone else that is bitter. The changes I love are the rewards and those rewards is what keeping a lot of people biased. That doesn't mean that I'm more or less wrong though. My point has always centered around it clearly not being skill based matchmaking. If it was skill based anyone could get to kyber, but they can't achieve kyber status without having a large roster, that's not skill, that's experience.