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adriancoolman's avatar
adriancoolman
New Novice
7 years ago

This new P1 is not OK.

Everyone can do 11 mil in one run now.Before we had to have RNG and luck,now everyone and their low gear RJT can do it.


It's not ok,we worked hard to beat this phase and it's not ok to nerf it like this. I've worked my ass off to have good mods on RJT team and good speed and now everyone can do the same score as us.

High end guilds are not happy.

50 Replies

  • "Roopehunter;c-1658344" wrote:
    Its incredible how the stereotypes are so accurate sometimes. Someone wanting to be more elite than his guildmates, to get better reward, irrelevant of the fact that others workes hard for it too? French.
    Someone wants newer/poorer people not to have same toys as he does? French.


    Woah. He or she is talking nonsense but hold back on the xenophobia.
  • "Roopehunter;c-1658344" wrote:
    Its incredible how the stereotypes are so accurate sometimes. Someone wanting to be more elite than his guildmates, to get better reward, irrelevant of the fact that others workes hard for it too? French.
    Someone wants newer/poorer people not to have same toys as he does? French.


    And what does judging an entire people based on nothing make you ? Some people are pitiful regardless of where they come from.
  • The change made it so less effort is required to maximize your score, it didn't make it so that gearing is irrelevant.

    Not having to take several hours to get a good run in is not in any way "minimizing your investment' to paraphrase. If others are doing more than you now, it's because they're more geared, have better mods or have better strategy.

    The reason you were better before is because you put in more time to get the better score. This doesn't make you better, just more determined. If your team was actually better, you'd still be getting better scores.
  • Touching_It's avatar
    Touching_It
    Seasoned Newcomer
    7 years ago
    I like this change. I threw up 5.3M with no difficulty. Even lost RT with 5 turns to enrage. Given I have time, I can put up 15-20M in a 160M GP guild.
  • "Darthsetty99;c-1658316" wrote:


    Don't worry the meta will shift away from sith eventually. I'm surprised it's lasted this long. Then noboby will care about the sith raid other than getting g12+.



    It's comments like this that really show the lack of understanding of a lot of the playerbase. G12+ is the point. Many top players already have their Traya at 7☆ or very nearly so. The sole reason to keep going hard is the g12+. Compare it to the cost of buying g12+ components in the Weekly Shipments. One fully crafted piece from HSITH is ~ $60 value. The difference in prizes from rank 10 vs rank 11 is ridiculous.

    Now it will be even harder to maintain top 10 placement since people who don't have maxed geared, top-modded p1 teams can do nearly as well as those that do.
  • "Indigø;c-1658845" wrote:
    "Darthsetty99;c-1658316" wrote:


    Don't worry the meta will shift away from sith eventually. I'm surprised it's lasted this long. Then noboby will care about the sith raid other than getting g12+.



    It's comments like this that really show the lack of understanding of a lot of the playerbase. G12+ is the point. Many top players already have their Traya at 7☆ or very nearly so. The sole reason to keep going hard is the g12+. Compare it to the cost of buying g12+ components in the Weekly Shipments. One fully crafted piece from HSITH is ~ $60 value. The difference in prizes from rank 10 vs rank 11 is ridiculous.

    Now it will be even harder to maintain top 10 placement since people who don't have maxed geared, top-modded p1 teams can do nearly as well as those that do.


    The funny thing is they had made all the gear drops from the raid mostly equal but everyone complained that their less performing guldies were getting too much gear. Or maybe that they weren't feeling special enough for making the top 10. Whatever the case now that you don't easily make top 10 in your guild it's a problem.
  • I use to hate having to do P1: unbreakable will ending up on wrong toon, having to restart if annihilate went off a turn earlier than you thought even with watching buffs/debuffs, etc.

    Let's not forget that people used to farm multiple squads to attempt to clear the HPit and the HAAT when they first came out. This, however; is a raid that right from the get-go everyone knew was too frustratingly random. So everyone built teams that needed a huge RNG element or really restrictive hard-to-farm characters to make P1 less of a chore. Now they've simplified a frustrating mechanic so guilds have less of a hassle, especially smaller guilds that aren't doing heroic, and people still complain...


  • "Boov;c-1658920" wrote:
    "Moldrak;c-1658918" wrote:
    "Indigø;c-1658845" wrote:
    "Darthsetty99;c-1658316" wrote:


    Don't worry the meta will shift away from sith eventually. I'm surprised it's lasted this long. Then noboby will care about the sith raid other than getting g12+.



    It's comments like this that really show the lack of understanding of a lot of the playerbase. G12+ is the point. Many top players already have their Traya at 7☆ or very nearly so. The sole reason to keep going hard is the g12+. Compare it to the cost of buying g12+ components in the Weekly Shipments. One fully crafted piece from HSITH is ~ $60 value. The difference in prizes from rank 10 vs rank 11 is ridiculous.

    Now it will be even harder to maintain top 10 placement since people who don't have maxed geared, top-modded p1 teams can do nearly as well as those that do.


    The funny thing is they had made all the gear drops from the raid mostly equal but everyone complained.....


    What? when?


    https://forums.galaxy-of-heroes.starwars.ea.com/discussion/165064/dev-blog-sith-triumvirate-raid-rewards-4-2-18#latest

    "Flattening" of Gear Drops
    All players within a guild will receive raid gear mystery boxes of the same quality, regardless of their rank in the raid.
    These mystery boxes consist of:
    A uniform chance (varies by tier) of dropping a complete piece of gear
    A separate, uniform chance (varies by tier) at dropping a complete gear prototype (at Tier 4 & up)
    A guaranteed amount (varies by tier) of salvage of difficult, relevant gear
    To compensate for this "flattening" of the gear side of rewards, the curve of the guild currency and guild event token rewards has been made more steep (see #3), although the value of ALL raid shipment currency drops have been increased for ALL tiers / ranks.

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