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- 100% Conditional Stun on the almost fastest ship in the game. Damage decreases, and suddenly its completely useless.
- I don't understand anything about ship arena 2.0. The first couple of battles have not gone well when I previously won every time. I'm very confused and it's going to take me awhile to figure out how to compete again.
Even I think OP statement is an overreach. - That's interesting.
I maxed it out because both pilots are a good investment and the TMR is extremely useful in a ship battles with equal speed.
Still like the ship, even in a 3v3 setting "swgohfan29;c-1556958" wrote:
have you used it? Overwhelming advantage with “advantage” and target locked enemy WITH a reinforcement bonus now only hits for 35k, whereas it used to hit for 100k+. I understand taking the damage down since it could one shot any ship, but nerfing it by this much is insane.
100% Conditional Stun on the almost fastest ship in the game. Damage decreases, and suddenly its completely useless."OnEMesSduPKiD;c-1556977" wrote:
"swgohfan29;c-1556958" wrote:
have you used it? Overwhelming advantage with “advantage” and target locked enemy WITH a reinforcement bonus now only hits for 35k, whereas it used to hit for 100k+. I understand taking the damage down since it could one shot any ship, but nerfing it by this much is insane.
100% Conditional Stun on the almost fastest ship in the game. Damage decreases, and suddenly its completely useless.
I run FO in almost every part of the game. I ve seen hits of ~60k with advanatge and offense up, which means the normal damage should be ~40k. But
1. TS can boost his own offense
2. TS can stun on his basic
3. TS is fast.
IMO those things make up for the nerf."swgohfan29;c-1556988" wrote:
He had all of those things before the update dude. You’re acting like they’re new."OnEMesSduPKiD;c-1556977" wrote:
"swgohfan29;c-1556958" wrote:
have you used it? Overwhelming advantage with “advantage” and target locked enemy WITH a reinforcement bonus now only hits for 35k, whereas it used to hit for 100k+. I understand taking the damage down since it could one shot any ship, but nerfing it by this much is insane.
100% Conditional Stun on the almost fastest ship in the game. Damage decreases, and suddenly its completely useless.
I run FO in almost every part of the game. I ve seen hits of ~60k with advanatge and offense up, which means the normal damage should be ~40k. But
1. TS can boost his own offense
2. TS can stun on his basic
3. TS is fast.
IMO those things make up for the nerf.- They're new, considering the whole fleet system has been reworked. He almost always goes first and always stuns (except potency/tenacity check) essentially making it a 2vs3 on offense.
Almost unconditional first time stun... now where have we seen that before? "Kiritoismyname;c-1557125" wrote:
My tie silencer went first every single time before the update and stunned 99.9% of the time. I think the only ship that’s faster than he is is one or two of the tie fighters.
They're new, considering the whole fleet system has been reworked. He almost always goes first and always stuns (except potency/tenacity check) essentially making it a 2vs3 on offense.
Almost unconditional first time stun... now where have we seen that before?"Kyno;c-1556959" wrote:
That's interesting.
I maxed it out because both pilots are a good investment and the TMR is extremely useful in a ship battles with equal speed.
Still like the ship, even in a 3v3 setting
Both pilots? Silencer only has KRU as a pilot.
And yes, I'm disappointed too. I wouldn't call the ship "useless", but the nerf was really drastic, and it's frustrating because it was one of my best ships.- Would you say OP statement is...worthless? ;)
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