8 years ago
Too time consuming?
With new game play modes and GvG etc coming in, I hope devs shorten GW. The most time consuming and repetitive game mode for me even now, I dunno how I'll cope with it when all those new modes pop up....
"Austin09370;c-1181032" wrote:"DedrickRogue;c-1181018" wrote:"Austin09370;c-1181012" wrote:
My thought is GW initially intended to be time consuming to keep people logged into the game. With ships, two raids, and with Territory Battles around the corner there is enough content to keep players logged in. I think a huge improvement would just be to reduce the nodes from 12 to 3 or 4.
The only issue with that is GW's payout is already heavily rear-weighted. Condensing the payout into 4 nodes could really bone mid-level players who hit that rough spot and can now only clear a node or two, as opposed 9-11 in the current system.
That definitely would be a concern. However, I think they could structure the reward allocations to be more evenly dispersed.
Node 1 - Relatively Weak Team
Node 2 & 3 - Similar Power Rating
Node 4 - It's a challenge
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