Touching up Embo Idea.
I like Embo but I don't like the idea of him being not the best other than with Jabba. His lead is trash nowadays since almost every team has auto taunting or starting of battle/encounter buffs. In addition, so many locked buffs his lead can't be used effectively. So here is my proposed suggestions to make Embo better. Now I can also see him getting his dog as a character and can synergize with his dog, which is Marrok the Anooba. Again I know CG don't like reworks and touchups but I can see Boba taking his spot in Jabba teams and Embo, Marrok, and other bounty hunters form a team. If you see the 4 stat boost on the lead, don't worry to much they have done this with JML and DTMG leads. So it won't hurt at all. Also DTMG gives like 75% to all the stats.
Kyuzo War Helmet:
Deal Physical damage to target enemy. This attack deals bonus damage equal to 40% of Embo's Max Protection. Then, Embo loses 40% Protection.
The Quiet Assassin:
All Bounty Hunters gain +70% Counter Chance, 70% Tenacity, 50% Defense, and +50% Health Steal. When a Bounty Hunter ally scores a Critical Hit during their turn, they gain Offense Up for 1 turn. When Embo is in the Leader slot, and not the Ally slot, the following Contract is active:
Contract: Counter an enemies attack 15 times (Only Bounty Hunter, and Scoundrel allies can contribute to the Contract.)
Reward: All Bounty Hunter and Scoundrel allies gain +50% Offense. When a Bounty Hunter ally uses a basic ability, they deal bonus damage equal to 10% of the target's Max Protection.
Way of the Kyuzo:
Embo can't be critically hit and gains 30% Accuracy and 30% Protection. Embo starts the encounter with Protection Over Time (20%) for 2 turns which can't be dispelled or prevented. While Embo has Protection he gains +30% Offense, while Embo has no Protection he gains +30% Critical Chance. When Embo receives damage from an enemy's attack, if he has no Protection, he gains Foresight and Protection over time (20%) for 2 turns. If Jabba the Hutt is in the leader slot, Embo also gains 50% Counter Chance.
While in Territory Wars: Bounty Hunter allies gain +50% Max Protection. At the end of Embo's turn, Bounty Hunter allies recover Protection equal to 25% of Embo's Max Protection, doubled for Embo. While Embo has Protection, all Bounty Hunter allies gain +30% Defense and 5% Turn Meter when a Bounty Hunter ally receives damage while debuffed.
Embo's Payout:
Whenever Embo receives Rewards from a Contract, he also gains the following Payout. (Contracts are granted by certain Bounty Hunter Leader Abilities.)
Payout: Embo takes a bonus turn after scoring a Critical Hit. Embo can't take consecutive bonus turns. Embo gains a new Special ability "Elusive Strikes". Embo also gains 40% Tenacity and Defense.
Elusive Strikes: Deal Physical damage and recover Protection equal to the damage dealt. This attack ignores Protection.