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Olsonator94's avatar
7 years ago

Turn Meter issues that need fixed ASAP

It would be nice to get a fix or an explanation by CG as to whether or not this issue in the game is working as intended. I know several people have had the issue. Situation: My Thrawn is taking his turn, I swap his turn meter to my Palpatine. Palpatine should take his turn now because he was just swapped 100% turn meter. Instead, their Nihilus takes a turn, followed by their palpatine and THEN my palpatine gets to take a turn. Costs me the battle because now I've taken an extra cool down on palpatine who can't stun anyone. I've read that the system flips a coin when characters share the same turn meter, but i'm sorry, if i swap turn meter off of Thrawn, the character i'm swapping to should get to take his turn immediately, not after some algorithm decides if he has enough turn meter or not. I'd rather just use fracture if its going to be the flip of a coin.

22 Replies

  • "EventineElessedil;c-1540477" wrote:
    "Abysmal_Void;c-1540468" wrote:
    If you swap TM with Thrawn, it acts as if it expired for the opponent's Palpatine lead, which explains why y'all seeing them gain TM and consequently, play before you because RNG.
    You're better off relying on your characters' speed and using Fracture on the tank.


    Acts as if what expired? You may have lost a word or two in there, I suspect.


    it = some debuff

    It's quite obvious in the context of EP lead and thise whole turn / TM swap subject.
  • "PeteSolo;c-1540430" wrote:
    Welcome to arena, where RNG trumps skill


    While true in some cases, this is not one of them. Figure out how it works, use that to your advantage. Limit the influence of RNG with the choices you make before and during battle.
    Multiple toons, allies and enemies, at 100% TM is annoying for sure, that's why i try to avoid it (quite succesfully i might add).

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