Forum Discussion
5 years ago
@Ichiraikou thanks for that ? but remember it's just a concept not a full kit!
I meant the stealth to say 1 turn there lol and note there is no taunt specifically for brute so you can attack tuskens as they come out of stealth. There are 2 many mass dispels in the game to not have a way to maintain stealth and I don't think a 1 turn stealth is unreasonable when there are many toons now with unprecedentedly strong abilities.. The brute respawning till there is no stealth on the board (and then being resummoned later) is fitting with the tuskens hiding numbers and no stronger than zombie's eternal revives.
Eh Shaman can have the ability renamed in his tweak, that's no big deal really.
A'sharad hett is apparently to be the antagonist in the Kenobi TV show so is becoming Canon and therefore by extension so will sharad hett since he's his father.. (though ofc Darth krayt may not technically ?)
I've changed the stacking foresight but I don't see it being unprecedented as being a hurdle! And his whole perpose is to be usable with Jedi or tuskens so it's not unreasonable to expect him to work in 3 teams as wanted?
A'sharad hett I specifically avoided mentioning damage stats because as you point out it could be a bit powerful if it was more.
Darth krayt I left to people's imagination tbh mostly, but stacking damage similar to Wampa or nest makes sense from his motivations but was just a suggestion ??
True the foresight or evasion is similar in some ways to Maul but the idea is still consistent with guerilla ambush tactics.
As I said though it's not a cemented kit so it's got a lot of scope for variations. (and honestly I'd expect CG to be too proud to take a player's concept and implement it anyway ?)
None of the tuskens there are plyug and play (rightfully so) and the other 3 have potential in 2-3 other teams, besides more variation is a good thing right? Personally I'd use Darth krayt as 5th and the 2 Jedi elsewhere in this version.
I meant the stealth to say 1 turn there lol and note there is no taunt specifically for brute so you can attack tuskens as they come out of stealth. There are 2 many mass dispels in the game to not have a way to maintain stealth and I don't think a 1 turn stealth is unreasonable when there are many toons now with unprecedentedly strong abilities.. The brute respawning till there is no stealth on the board (and then being resummoned later) is fitting with the tuskens hiding numbers and no stronger than zombie's eternal revives.
Eh Shaman can have the ability renamed in his tweak, that's no big deal really.
A'sharad hett is apparently to be the antagonist in the Kenobi TV show so is becoming Canon and therefore by extension so will sharad hett since he's his father.. (though ofc Darth krayt may not technically ?)
I've changed the stacking foresight but I don't see it being unprecedented as being a hurdle! And his whole perpose is to be usable with Jedi or tuskens so it's not unreasonable to expect him to work in 3 teams as wanted?
A'sharad hett I specifically avoided mentioning damage stats because as you point out it could be a bit powerful if it was more.
Darth krayt I left to people's imagination tbh mostly, but stacking damage similar to Wampa or nest makes sense from his motivations but was just a suggestion ??
True the foresight or evasion is similar in some ways to Maul but the idea is still consistent with guerilla ambush tactics.
As I said though it's not a cemented kit so it's got a lot of scope for variations. (and honestly I'd expect CG to be too proud to take a player's concept and implement it anyway ?)
None of the tuskens there are plyug and play (rightfully so) and the other 3 have potential in 2-3 other teams, besides more variation is a good thing right? Personally I'd use Darth krayt as 5th and the 2 Jedi elsewhere in this version.
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