Forum Discussion
Ichiraikou
5 years agoNew Spectator
@JlocksJedi @Resco thank you for the responses. Glad I could help already. I do intent to help even more as I've had a night sleep and a lot of thought about this. I'm dividing this post in 3 parts: a reaction, 2 things in the concepts that I feel still haven't been addressed, and a suggestion that I can't believe I didn't see earlier. (Maybe I shouldn't have replied at 10pm after an 8 hour work day during a heatwave. I clearly wasn't at my best). I'm putting everything in spoiler tags, as this is going to be a long one and those make it easier to read.
Reaction:
2 last concept problems:
Suggestion:
Reaction:
Spoiler
First an reaction to the rumor about the Obi-Wan Tv show. That would be awesome. If that happens, I have 0 complaints left about that. Thou if he is the villain, would be still be considered light side? Then again he is a Jedi and 2 parties fighting doesn't necessarily mean one has to be evil. Guess these are questions for later. Lets just first keep our fingers crossed and see if it is true.
Edit: As for KOTOR, it might not be as legend as you think. Thou how much exactly is canon, I have no idea.
https://eurogamer.net/articles/2020-01-06-star-wars-rise-of-the-skywalker-makes-the-old-republics-revan-canon
First an reaction to the rumor about the Obi-Wan Tv show. That would be awesome. If that happens, I have 0 complaints left about that. Thou if he is the villain, would be still be considered light side? Then again he is a Jedi and 2 parties fighting doesn't necessarily mean one has to be evil. Guess these are questions for later. Lets just first keep our fingers crossed and see if it is true.
Edit: As for KOTOR, it might not be as legend as you think. Thou how much exactly is canon, I have no idea.
https://eurogamer.net/articles/2020-01-06-star-wars-rise-of-the-skywalker-makes-the-old-republics-revan-canon
2 last concept problems:
Spoiler
The first is for URoRRuR'R'R, specifically the "each Tusken hits a random enemy twice" effect. I might not have been to clear on this point. They way it is worded, it sounds like you want to call all Tusken allies to assist, while also changing both the effect and the target of the assist. That is just never going to work. You might means something along the line of "for each active Tusken ally, damage a random enemy target 2 times", which would work really well. But that's not how you worded it, and thus I'm still very worried.
The second is Sharad Hett's basic ability. Imagine this scenario: You fully mod Sharad Hett for as much offence and speed as you can (with some crit chance and damage on the side as well, if possible). Nothing else. Then you put him under a Qui-Gon Jinn lead and with Ki-Adi-Mundi. Ki-Adi's unique, Jedi Council, increases his speed by 30 and his offence by 20%. Qui-Gon's lead increases that speed by 30 again and increases the offence by 3x his speed. Due to the basic ignoring defence and protection, you have created a character that can spam his basic and kill everybody. There is almost no reason to use his specials anymore. On top of that, due to him ignoring defence and protection and the existence of flat offence bonuses, it doesn't even matter if his offence isn't that high. This set-up will still ensure he just spams his basic to kill.
The problem is that ignoring defence and protection each are powerful effects by themselves. So combining them on a basic ability, which has no cooldown, can't be ability blocked, and is used when a character attacks out of turn, is simply too powerful.
All my other points have been addressed perfectly thou. Nicely done.
The first is for URoRRuR'R'R, specifically the "each Tusken hits a random enemy twice" effect. I might not have been to clear on this point. They way it is worded, it sounds like you want to call all Tusken allies to assist, while also changing both the effect and the target of the assist. That is just never going to work. You might means something along the line of "for each active Tusken ally, damage a random enemy target 2 times", which would work really well. But that's not how you worded it, and thus I'm still very worried.
The second is Sharad Hett's basic ability. Imagine this scenario: You fully mod Sharad Hett for as much offence and speed as you can (with some crit chance and damage on the side as well, if possible). Nothing else. Then you put him under a Qui-Gon Jinn lead and with Ki-Adi-Mundi. Ki-Adi's unique, Jedi Council, increases his speed by 30 and his offence by 20%. Qui-Gon's lead increases that speed by 30 again and increases the offence by 3x his speed. Due to the basic ignoring defence and protection, you have created a character that can spam his basic and kill everybody. There is almost no reason to use his specials anymore. On top of that, due to him ignoring defence and protection and the existence of flat offence bonuses, it doesn't even matter if his offence isn't that high. This set-up will still ensure he just spams his basic to kill.
The problem is that ignoring defence and protection each are powerful effects by themselves. So combining them on a basic ability, which has no cooldown, can't be ability blocked, and is used when a character attacks out of turn, is simply too powerful.
All my other points have been addressed perfectly thou. Nicely done.
Suggestion:
Spoiler
Finally, I wan't to make a suggestion. As stated before I can't believe I didn't see this earlier. It's also a bit of a back-paddle, but I was more worried than anything else (Especially with Sharad Hett's basic) and probably a bit too focused on a Tusken team. I still don't think that these 2 should be with Padme. That team is already good and synergises on multiple points. But on the other hands Ki-Adi-Mundi doesn't really have a team yet. After my night's sleep, I realized that these 2 Galactic Republic Jedi, together with Ki-Adi-Mumdi and 2 of my kits (one rework and one kit idea I made a while ago) could make a really good Galactic Republic Jedi team for Light Side Geo TB. Meaning we have created 2 good teams with this. The reason for this is that I realized that your concepts worked scarily well with my rework and kit idea. The 2 kit's on mine are a rework idea for Qui-Gon Jinn and a kit idea for Padawan Obi-Wan. What makes the synergy so scary is that My Qui-Gon can recover ally protection and has strong Foresight Synergy, and Obi-Wan can grant allies stealth. I swear I made these months ago! (You can find them here, alongside rework idea's for Ima-Gun Di and Aayla Secura. But those are not important for my suggestion: https://forums.galaxy-of-heroes.starwars.ea.com/discussion/231837/galactic-republic-jedi-rework-and-kit-ideas
The basic on Sharad Hett will have to be toned down, so he can actually Tank instead of being an unintended damage king. But I think this could be a really nice (light side) Galactic Republic Jedi team, to go alongside the (Dark Side) Tusken team.
Finally, I wan't to make a suggestion. As stated before I can't believe I didn't see this earlier. It's also a bit of a back-paddle, but I was more worried than anything else (Especially with Sharad Hett's basic) and probably a bit too focused on a Tusken team. I still don't think that these 2 should be with Padme. That team is already good and synergises on multiple points. But on the other hands Ki-Adi-Mundi doesn't really have a team yet. After my night's sleep, I realized that these 2 Galactic Republic Jedi, together with Ki-Adi-Mumdi and 2 of my kits (one rework and one kit idea I made a while ago) could make a really good Galactic Republic Jedi team for Light Side Geo TB. Meaning we have created 2 good teams with this. The reason for this is that I realized that your concepts worked scarily well with my rework and kit idea. The 2 kit's on mine are a rework idea for Qui-Gon Jinn and a kit idea for Padawan Obi-Wan. What makes the synergy so scary is that My Qui-Gon can recover ally protection and has strong Foresight Synergy, and Obi-Wan can grant allies stealth. I swear I made these months ago! (You can find them here, alongside rework idea's for Ima-Gun Di and Aayla Secura. But those are not important for my suggestion: https://forums.galaxy-of-heroes.starwars.ea.com/discussion/231837/galactic-republic-jedi-rework-and-kit-ideas
The basic on Sharad Hett will have to be toned down, so he can actually Tank instead of being an unintended damage king. But I think this could be a really nice (light side) Galactic Republic Jedi team, to go alongside the (Dark Side) Tusken team.
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