Forum Discussion
6 years ago
"Corrog;c-1799344" wrote:
My God, the salt on these forums could supply an army.
Clones are very strong with this boost, yes, but they're far from unbeatable. They rely heavily on assists and turn meter gain. **** that quickly with AoE daze, or smartly placed single target daze, and target them appropriately. Try to keep Cody fractured, isolated, or stunned. Get rex before he can give the whole team a free turn.
The point is, it's very doable. Can you beat them with every team? No. You know what other teams you can't beat with every team? Every single other team. This is a strategy game. Use it or lose.
At the start of battle, Clone Troopers gain 50% Health, 50% Protection, 50% Offense, and 50% Defense for each Clone Trooper ally. Clone Troopers gain 100% Critical Chance and 100% Critical Damage while they have no debuffs. When they attack out of turn, Clone Troopers dispel all debuffs on other Clone Troopers allies, dispel all buffs on the target enemy, and gain 20% Turn Meter.
Unless you apply daze to the whole team , Rex has used his cleanse and tenacity up isn't up then yes you can AOE daze , but there is nothing smart about a single target daze when they dispel other clones when hitting out of turn .
So if you have 4/5 dazed except fives and you hit him , he will counter twice if you had speed down and dispel 1-2 other clones.
But I do agree with your point about using strategy I just don't think using traya (isolated) or thrawn might be a waste of resources in this strategy game
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