Forum Discussion
8 years ago
I loooooved the beta Territory Wars. It is a lot more engaging than Territory Battles as its not a simple wave of stormtroopers where once you have the team that wins, it never changes.
Note: also posted this in the mega thread in general.. but wanted to make sure it was part of the specific beta discussion also
Things I liked were:
Strategy: Depending on the defence they had set, there was not a "right or wrong" team to use, it varied for the team I was facing so was using some of my lesser teams on their lesser defence, better teams for better defenders.. And we had a couple of defenders where we had to send in two or three people to finish it.
Suspense: This helped that we were matched with a very similar GP guild (80 mil gp) but it was in the dying minutes we took the win by taking one of the last territories. We didn't even get the real rewards but I was really engaged and pumped to win in such a close war!
Matching Guilds: Sounds like we were lucky here as others didn't have this experience, but we were within a couple of mil GP which as said in the suspense, meant a great game. My guess is when live and the larger pool of guilds to match to the matching will be closer for all.
Not to much of a time sink: Setting defence took about 10 minutes, attacking took about 20 minutes (broken into approx 6 battles over a few times).. not to much for this type of mode
Things that may need work:
Rewards: Probably the only area that needs work as the difference between winning and losing did not seem huge.. Hopefully an area they will work on as they did with TB
Officer Tools: While being able to set orders is good, not knowing what territory they were set in is annoying. Am hoping a way to either go straight to the territory from the inbox message or a naming system to identify where the message is from could be implemented
All in all, I think its a great mode and is a LOT better than TB
Note: also posted this in the mega thread in general.. but wanted to make sure it was part of the specific beta discussion also
Things I liked were:
Strategy: Depending on the defence they had set, there was not a "right or wrong" team to use, it varied for the team I was facing so was using some of my lesser teams on their lesser defence, better teams for better defenders.. And we had a couple of defenders where we had to send in two or three people to finish it.
Suspense: This helped that we were matched with a very similar GP guild (80 mil gp) but it was in the dying minutes we took the win by taking one of the last territories. We didn't even get the real rewards but I was really engaged and pumped to win in such a close war!
Matching Guilds: Sounds like we were lucky here as others didn't have this experience, but we were within a couple of mil GP which as said in the suspense, meant a great game. My guess is when live and the larger pool of guilds to match to the matching will be closer for all.
Not to much of a time sink: Setting defence took about 10 minutes, attacking took about 20 minutes (broken into approx 6 battles over a few times).. not to much for this type of mode
Things that may need work:
Rewards: Probably the only area that needs work as the difference between winning and losing did not seem huge.. Hopefully an area they will work on as they did with TB
Officer Tools: While being able to set orders is good, not knowing what territory they were set in is annoying. Am hoping a way to either go straight to the territory from the inbox message or a naming system to identify where the message is from could be implemented
All in all, I think its a great mode and is a LOT better than TB
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