Forum Discussion
7 years ago
I posted some thoughts on a new thread which hasn't been approved yet, so I'll add my thoughts here.
As people have said before, ties for both guilds fully conquering the map should result in both guilds getting the first place rewards. We spent the time and played through everything properly so we shouldn't be penalized for that. Implement other tie-breaking rules so this is less like to happen, but reward us for playing the game. Otherwise, guilds will colloborate and just set defense and stop in order for both guilds to earn second place rewards with no effort.
Speaking of tie-breaking, earning banners on defense is probably the easiest fix. It is unlikely that both guilds will have the exact same number of defense wins. Some other things that could prevent ties would be to increase the number of teams you can set on defense for each territory. For a 100M GP guild, it is very easy to set 200 teams on ground defense and still have over 400 teams available for offense. That will practically guarantee that all territories will be conquered. However, increasing the number of teams on defense means that there will be so many more attacks necessary which will drag out the game. Another option would be to limit the number of guild attacks available on offense. So you would have to manage your attacks to not use them all up. You can also add a time limit to battles like in arena that will also give strong defenses an advantage.
In terms of logging, I like the new stats, but I would like some improvements. As mentioned earlier in the thread, having all guild members listed with a 0 or blank value at start will make it easy to see who hasn't yet set a defense or attacked. Don't make me check off my own list to find out who is missing. Let me sort the list alphabetically so that if I want to track separately it will be easier to do. Please provide a battle log for all of the battles. I would like to know how my defense team did. Did it successfully defend? What team beat it? Maybe leave the completed battles in the territories so that you can look at the team that beat it and see what mods were used, etc. A replay video would be nice so that guildmates can offer critique and advice on attack strategy.
In the UI, I noticed that the battle log for each territory is blank if the territory was conquered while the app is closed. I went to sleep last night and when I woke up this morning and checked the status, a lot of territories were conquered on both sides, but the battle logs were blank.
As people have said before, ties for both guilds fully conquering the map should result in both guilds getting the first place rewards. We spent the time and played through everything properly so we shouldn't be penalized for that. Implement other tie-breaking rules so this is less like to happen, but reward us for playing the game. Otherwise, guilds will colloborate and just set defense and stop in order for both guilds to earn second place rewards with no effort.
Speaking of tie-breaking, earning banners on defense is probably the easiest fix. It is unlikely that both guilds will have the exact same number of defense wins. Some other things that could prevent ties would be to increase the number of teams you can set on defense for each territory. For a 100M GP guild, it is very easy to set 200 teams on ground defense and still have over 400 teams available for offense. That will practically guarantee that all territories will be conquered. However, increasing the number of teams on defense means that there will be so many more attacks necessary which will drag out the game. Another option would be to limit the number of guild attacks available on offense. So you would have to manage your attacks to not use them all up. You can also add a time limit to battles like in arena that will also give strong defenses an advantage.
In terms of logging, I like the new stats, but I would like some improvements. As mentioned earlier in the thread, having all guild members listed with a 0 or blank value at start will make it easy to see who hasn't yet set a defense or attacked. Don't make me check off my own list to find out who is missing. Let me sort the list alphabetically so that if I want to track separately it will be easier to do. Please provide a battle log for all of the battles. I would like to know how my defense team did. Did it successfully defend? What team beat it? Maybe leave the completed battles in the territories so that you can look at the team that beat it and see what mods were used, etc. A replay video would be nice so that guildmates can offer critique and advice on attack strategy.
In the UI, I noticed that the battle log for each territory is blank if the territory was conquered while the app is closed. I went to sleep last night and when I woke up this morning and checked the status, a lot of territories were conquered on both sides, but the battle logs were blank.
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