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Chronoross83's avatar
9 years ago

TW matchmaking [MERGE]

Our first match was with a 52m guild the next is 59m. We sit at around 55m on tw. We wiped the floor with the last and we are getting wiped this time. Seems like we need a tighter algorithm if it's just gp based...

113 Replies

  • The easiest way is to simply add 5 banners for a defensive win. Simple as that really.
  • "Johnoak;c-1377439" wrote:
    The easiest way is to simply add 5 banners for a defensive win. Simple as that really.


    +1. But I’d do 7 banners per defensive win. An Odd number would allow less of a chance for a tie. ie. +5 would be 2 defensive wins to one offensive win. +7 would be 14 to 10. As 2 defensive wins should equal more than 1 offensive win.

  • "Kyno;c-1375360" wrote:
    "B0untryHR7;c-1375356" wrote:
    "NicWester;c-1375325" wrote:
    It’s only 8m. That’s a 14% increase. High end guilds can tie easily.


    If a top arena team is between 105k to 90k power and if we were to say that a top team is on average 100k which on the high end. Then do the math. 8m/100k is 80 top arena teams. That is enough to fill up more than 3 full territories...

    8 million gp is a massive difference in terms of power and the guild with that kind of advantage will win 100% of the time. I don't have the slightest doubt about that.


    not all teams are created equal, a more powerful clone team is still just a clone team (under AI control). there are limits to what a team can do no matter the number associated with it. 8M-10M is really not that much.


    Are you kidding?? Must be messing with us right?? Lol 8-10 million difference not much? Like buddy said that's around 80-100 extra arena teams. That's not a big difference? 80-100 ARENA teams. Like we are talking cls monster teams at 100k. 80+ more of them. Lol. Ya that's super easy to deal with. Just a couple sections of all monster arena teams. No biggie right?? Lol

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