Forum Discussion
6 years ago
The discussion of this 'problem' (which, I'm not sure that it is) should be more about the problems of using GP as a metric to balance players and guilds. GP is fundamentally flawed as it doesn't scale well with the actual power level of the characters.
Look at Farmboy Luke and Commander Luke. Max GP is 23364 vs 27129. But is Farmboy Luke really worth ~75% 86% of CLS? I don't think so.
As for the issue of bringing less than your whole guild into a TW - participation has to be optional, simply because carrying people who don't or won't play is 100x worse than playing a top guild who is 'sand bagging' as the OP puts it (although I don't 100% agree with that interpretation, and welcome the better competition at lower levels). 26 players in a mid-level guild who all want to play is a way better gaming experience than 50/50 and 24 ppl just don't show up.
Edited because I did the actual math in my comparison above
Look at Farmboy Luke and Commander Luke. Max GP is 23364 vs 27129. But is Farmboy Luke really worth
As for the issue of bringing less than your whole guild into a TW - participation has to be optional, simply because carrying people who don't or won't play is 100x worse than playing a top guild who is 'sand bagging' as the OP puts it (although I don't 100% agree with that interpretation, and welcome the better competition at lower levels). 26 players in a mid-level guild who all want to play is a way better gaming experience than 50/50 and 24 ppl just don't show up.
Edited because I did the actual math in my comparison above
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