Forum Discussion
8 years ago
No way they can make both sides 1st place as it's far too easy to coordinate between guilds and both put out weak defensive team so both teams can clear the map to force a tie and get 1st place prices. Ties need to result in 2nd place for both teams to keep things honest.
My guild also tied in our TW (GP just under 110M). Both guilds put out the max number of teams on defense and we both had a large number of Zarriss meta teams, Nightsisters, Krennic lead teams that are notoriously difficult to beat. Their middle, back territory scare the heck out of us when we opened it up and we decided to go around it to try and take more territories then them. It didn't matter. We cleared the entire map with several players still having some meta teams left and I suspect they did as well.
This is only going to get worse. As characters are added, the number of teams we can attack with will grow while the number of teams we can defend with is going to remain the same. The idea of defensive stands earning banner points would address the issue of ties, but it wouldn't fix the fact that all of the fun strategy of team placement means nothing when we can beat all of them. The gameplay would remain shallow when it could be fantastic.
They need to increase the number of teams that we can defend with in each territory (that will in return leave each guild with less teams to attack with). Perhaps a scaling system where at GP 100M 5 more are added to the defensive team cap for each territory and at 115M or 120M 5 more are.
As it is, all the wonderful strategy that was put into defending and attacking for both us and Legion 501st went to waste. It didn't matter at all. I suspect a lot of guilds at 100M+ are going to have similar results as us. If they don't change it, I see a lot of hard fought wars with a tie and 2nd place rewards in our future.
My guild also tied in our TW (GP just under 110M). Both guilds put out the max number of teams on defense and we both had a large number of Zarriss meta teams, Nightsisters, Krennic lead teams that are notoriously difficult to beat. Their middle, back territory scare the heck out of us when we opened it up and we decided to go around it to try and take more territories then them. It didn't matter. We cleared the entire map with several players still having some meta teams left and I suspect they did as well.
This is only going to get worse. As characters are added, the number of teams we can attack with will grow while the number of teams we can defend with is going to remain the same. The idea of defensive stands earning banner points would address the issue of ties, but it wouldn't fix the fact that all of the fun strategy of team placement means nothing when we can beat all of them. The gameplay would remain shallow when it could be fantastic.
They need to increase the number of teams that we can defend with in each territory (that will in return leave each guild with less teams to attack with). Perhaps a scaling system where at GP 100M 5 more are added to the defensive team cap for each territory and at 115M or 120M 5 more are.
As it is, all the wonderful strategy that was put into defending and attacking for both us and Legion 501st went to waste. It didn't matter at all. I suspect a lot of guilds at 100M+ are going to have similar results as us. If they don't change it, I see a lot of hard fought wars with a tie and 2nd place rewards in our future.
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