Forum Discussion
7 years ago
"RuFiOHHHHH;c-1462856" wrote:
Ever since TW came out it's been far and away the best mode in the game. This update will severely hurt the fun of TW offense. I'm in a top tier guild that has had only three ties - once on the first war and twice against guilds who placed absolutely no defense. At this point ties only happen if one guild intentionally forces a tie. This would be easy to resolve by having a simple tiebreaker of whichever guild placed more GP on defense. Then nobody would ignore defense completely and the problem would be solved.
This on the other hand RUINS the fun of tw, the only mode where my less useful characters finally had a purpose. I could run two g9 squads against a weak defense, break it down and be able to contribute to the guild. Now I have to put everything but the absolute best units back on the shelf because if you don't kill a squad with 5 units left standing you're hurting your team. This also punishes guilds who have weaker players and will lead to more infighting in guilds for people who lose their attacks.
How did this terrible idea get put in play? Less fun, more arguing?
Couldn't agree more with this post! I thought CG/EA advertised TW as the mode that you will get to use your WHOLE roster, now this is going to lead to way more organising, calculating and just drain any enjoyment out of TW! Also penalises guilds that aren't as strict on every member needs to "x" GP. We have a huge range of GP in our guild but over 80mill so against competitive guilds now our lower level members will be scared to hit so they don't cause arguments and fighting in chat. Please put out JUST a simple solution for breaking ties like this post suggests and leave the scoring alone.
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