Forum Discussion
8 years ago
"Nuttygunner;c-1083200" wrote:"Darax_ren;c-1083172" wrote:
If any Dev reads this and is considering "fixing" this combo, please consider:
- Communicate with us AS SOON AS you decide you're going to fix this. Even if you haven't decided on the appropriate fix.
- Make the simplest change possible, don't nerf Nute into the ground: I.e. Make his leader grant 49% turn meter not 50%
- Don't ALSO fix Zeta Kylo- people put a Zeta on him so they could help their guild. It'd be brutal.
- Reward the player who found this combo: even if it's just a special mention.
I don't think they need to fix this, it doesnt use a bug, has the same mechanics as teebo soloing the rancor on phase 1 did. It is just a great plan that works in the mechanics set. All other solos had some kind of bug and was fixed. This has none. This works because they buffed nute in the last patch on the 25th.
*Nute Gunray
Nute Gunray's Leader ability has been adjusted: Turn Meter gain on Critical Hit has been increased to 30/40/50% from 20/25/30% at ranks 3/5/8, but can now only trigger once per turn (i.e., multi-hit, multi-attack, and AoE abilities will only trigger the effect once on the first Critical Hit scored.)
For them to reverse the buff they just gave him would be a shame on their part. All other bug fixes on the raids were acceptable, if they try to fix this, I think they'd be a riot on their hands.
There was no bug when maul could solo p2 and p4 and they put a stop to that by adding the heal immunity.
About SWGOH General Discussion
Discuss and share your feedback on Star Wars: Galaxy of Heroes with fellow players.
77,709 PostsLatest Activity: 46 minutes agoRelated Posts
Recent Discussions
- 46 minutes ago
- 2 hours ago
- 3 hours ago
- 3 hours ago
- 4 hours ago