Forum Discussion

  • More hits = more TM with HK or more DoTs with 88.

    Basic is pitiful as it is, 15% not gunna help it. Counter chance is fine... But nobody pays attention to Magnaguard anyway.
  • "Powda;469397" wrote:
    More hits = more TM with HK or more DoTs with 88.

    Basic is pitiful as it is, 15% not gunna help it. Counter chance is fine... But nobody pays attention to Magnaguard anyway.


    True Dat. Even the ai doesn't attack him. So special is first the unique. His unique might Win me some one v ones or one v twos like fives can. At least I hope.
  • Oops, I misunderstood the cooldown option. But if he counters that much, it's more like 30% damage increase since he'll be attacking more with that. I think we're gonna see more of him as people are wrapping up other mainstays and interested in the B2. I've had to fight a few teams now with a strong healthy Magna, and I hate him. Haha, he's super annoying and you have to deal with him. So in the end, I'd say any option is in your favor.
  • Aoe...simply beautiful move...the +35% per enemy evade makes it priority in dodge meta. Too bad he hits weak still on my lv 80 g9 7* 100.

    If he would auto-taunt ONLY when grevious hp falls below 75% he would be amazing!
  • I just finished omegas on all three of 100s skills today (7* g10 2/3 level 80). The cool down on special was first and the best choice for first IMO. With HK lead he is almost guaranteed to get an extra turn right after his special, so it is basically two turns in one. -1 cool down allows you to use it more per match, giving him more chances to reduce turn meter and do more damage.

    His basic was second. The extra 15% damage helps. He doesn't hit real hard, but crits are around 5k pretty consistently. Have seen as high as 8k on an assist called by 86.

    Just did his counter a little while ago, so I haven't used him much yet, but I am hoping it helps a lot. 45% at level 7 means he doesn't counter more often than he does. With 55% at level 8 he should now counter more often than he doesn't.

    I think 100 is underrated on droid teams. He only really shines on droid teams,but he is a solid addition. Sure, he may not do the most damage, and may seem slow, but he will get a lot more turns than you think and you may be surprised by his total damage output due to how long he can last because of his huge hp/protection. I use him on a droid team in t7 raids and his damage is second only to 88. I also use him on my droid arena team.