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AyyOkage
6 years agoNew Traveler
"Woodroward;c-1944475" wrote:"MAO408;c-1944453" wrote:"Woodroward;c-1944409" wrote:
Immunity means can't happen.
Padme's team auto resists all buffs when they have protection up. Irresistible debuffs still go through.
Padme is immune to fear. Fear is irresistible.
Immunity means the thing means nothing to you, period.
Yes I understand, but when 1 buff makes another buff that guarantees a critical hit useless, then that's 1 buff that's more unbalanced, PERIOD. It's not even a big deal having my 100% natural grit chance on Ewok scout not mean he gets a critical, but instead of advantage doubling that criteria at the very least, it's a useless buff on an even more useless team; as an effect.
Let's say you had a real life buff that guaranteed you'd shake hands with the next person you met, but that person had no hands.
It would not matter. Same kind of scenario here.
Now if advantage got used up even though you hit someone with crit immunity, I'd agree that's messed up (unless it was because the timer was up on the buff).
Just like they changed foresight so it didn't get used up if they were hit with an unavoidable attack.
Haha, good analogy with the hands. I’m not asking for the buff to make him magically grow hands, but to at least compromise for the 1 turn while the buff is used. Maybe, cancel out the handshake (remove the buff), or let the base crit chance of my toon determine whether or not I get to shake his arm stub. I’d prefer the later, of advantage removing crit chance immunity to balance the buff tiers.
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