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AyyOkage
6 years agoNew Traveler
"AntiFunn;c-1945352" wrote:
No.
The only issue to resolve Advantage being a useless buff is to allow the attacker to have either +25% offence or +25% potency for that hit.
If your characters have good enough critical hit chance, it's obviously useless.
This is what I see, and when you have crit chance up, crit damage up, crit chance and crit damage mods, it's all insult to injury when you gain advantage. Soooooo much for the name of the buff. It should be giving us the high ground, at least towards critical immunity.
I also agree that it should provide secondary buffs, at least for that one turn.
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