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6 years ago
"GrandMasterEpsilon;c-2018512" wrote:
Damage is percent health based, you are not missing anything, you are throwing many stun cuffs at him in order to go to the next gear level.
This is just a repeat of "why do I put equipment with attack on Grievous" or "why do I equip B1 with things that give health" or "why does Hoda equip things that give potency or attack or crit chance". You do it because CG has decided that you'll have to grind, so get grinding.
Thing is, there's usually some sort of outside the box explanation you can give--be it futureproofing or something else. A Rebel with no debuffs would still benefit from Potency, since under Luke they can chunk off TM.
Or the secondary stat on the gear is what you're actually getting (ie: Mk4 dog tags on Greivous--you don't benefit from the physical damage, but the armor penetration still works). Or, again in the case of GG, the gear was set up when he was a regular attacker and never updated for some reason.
But from the very start the Engineer has never done actual damage and I can't see a case where this is futureproofing. It boggles the mind.
"TVF;c-2018524" wrote:
Why are you gearing up Jawas when there are more counters than just Traya?
Because I've got them, so I might as well use them for something! Besides, this is a team that's literally only good against one other team right now, whereas Traya and other counters are useful against other teams. Why use a bazooka to kill some bugs when you can use those bazookas against something more bazookaworthy?
"trevyclause;c-2018657" wrote:"TVF;c-2018524" wrote:
Why are you gearing up Jawas when there are more counters than just Traya?
Cause it’s so much fun to watch the screen freeze for a few seconds after throwing Scavs bomb... and then all of the Geos go bye bye. Quite enjoyable.
I usually don't even get that far. Mod for health and protection, not speed, so that you just outlast them and then they all take turns exploding one after the other :P
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