Forum Discussion
7 years ago
"Altazarus;c-1659705" wrote:
Well, ok. Lets take a step back and consider the following:
Getting a toon to 7* is actually very easy. 5 phoenix, 5 jedi, 5 first order and 5 empire toons, at the least is what everyone gets working towards Yoda, Trawn, Palpy, BB8 and R2D2. Add the 5 farmed through the events and you end up worse case scenario with 25 7* toons.
Next, whoever you use in TB, TW, and especially in raids you will want to get to G12 asap, so you do not do G12 for the mods, you do it to be actually competitive everywhere. And yes, it takes time.
Finally, mods farming. OK, you select whichever Tier III challenge node you need and do that like 20 times a day, of which 80% are 5* mods, and of which around every 20th is a golden one. Among the golden ones, you pick whichever has speed secondary (and a speed primary for the arrow). All other mods are useless and can be sold to quickly provide gold.
So in a couple of months (and 4-5 times faster with some cashing) you end up having EVERYTHING you need to not only equip sliced mods but actually greatly benefit from them (since you have only upgraded the best mods you could get and equipped them on your top team).
So why you think the above is not exactly what the developers intended and properly implemented, and why do you believe it is not doable for any sane player?
They way they have done 6* mods is NOTHING like what they have done in the past for power creep.
Taking a character to 7* you lose nothing, only gain.
Taking a character to g12 you lose nothing, only gain.
Taking a mod to 5A you lose nothing, only gain.
Taking a mod to 6E you lose a lot of utility and flexibility that mods offer.
The point is, that utility and flexibility is more valuable to me than 6E mods right now because i do not have an extensive g12 roster. So because of that my high speed mods are not going to get sliced to 6E any time soon.
It's not about time constraints. It's not about intention. It's not about what's fair. It's about what's good for me as a player. And I'm saying it's not good for the players, especially free to play or new players who can't or won't just take the characters to g12 when they need them.
I'm suggesting the devs revisit this restriction and at least consider leaving it for g11/7* characters or something that gives people a little more flexibility. Because as it is, slicing a 6E mods means you lose the ability to put that on a lot of characters in a young roster.
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