Forum Discussion
7 years ago
"Altazarus;c-1659705" wrote:
Well, ok. Lets take a step back and consider the following:
Getting a toon to 7* is actually very easy. 5 phoenix, 5 jedi, 5 first order and 5 empire toons, at the least is what everyone gets working towards Yoda, Trawn, Palpy, BB8 and R2D2. Add the 5 farmed through the events and you end up worse case scenario with 25 7* toons.
Next, whoever you use in TB, TW, and especially in raids you will want to get to G12 asap, so you do not do G12 for the mods, you do it to be actually competitive everywhere. And yes, it takes time.
Finally, mods farming. OK, you select whichever Tier III challenge node you need and do that like 20 times a day, of which 80% are 5* mods, and of which around every 20th is a golden one. Among the golden ones, you pick whichever has speed secondary (and a speed primary for the arrow). All other mods are useless and can be sold to quickly provide gold.
So in a couple of months (and 4-5 times faster with some cashing) you end up having EVERYTHING you need to not only equip sliced mods but actually greatly benefit from them (since you have only upgraded the best mods you could get and equipped them on your top team).
So why you think the above is not exactly what the developers intended and properly implemented, and why do you believe it is not doable for any sane player?
I believe it's exactly what the devs intended. That's fine. But the benefits for me don't outweigh the costs.
And as a player who started less than a month after launch, worked up to being competitive in arena within 6 months, has locked down top 5 in arena for over two years, has been in competitive guilds consistently, and who hoards everything before planning carefully how to spend it in a manner bordering on a psychiatric disorder... I'd say I'm in WAY better position to make use of 6 dot mods than an average player. And it's still so steep a barrier of entry, and so severe a downside, and such a modest benefit that it's just not worth it.
As an example, I've hoarded gear for several months (4-5 at least) in anticipation of whatever event was next. I've purchased it with every currency I have according to where you can acquire each item most efficiently, and didn't spend one single item on any character. I already had 2 Bounty Hunters at gear 11. One of them was a single piece from gear 12. The others were gear 7-9. With all that saved (7 cuffs, 3-4 Rancor raid pieces each, 5 guns, 13 carbantis, 7 yellow eyeballs, etc) I managed to take the whole team to gear 11, and could have gotten one to gear 12. Then I barely scraped through the Chewie event with +100 speed at least on all with ideal sets/primaries for each character. I barely got a win after over 100 tries with one nearly dead character getting insane RNG repeatedly to limp over the finish line.
I ONLY got Chewie because I did NOT 6 dot any of my best mods. I can't afford to g12 any team at the drop of a hat for any surprise event like this. Especially if it costs 90,000 guild currency to buy enough modulars for a single team's mods to all go to 6 dots. Gear 12 is still a very difficult wall with all my resources going to just gear. That's not counting all the other mod slicing materials. So I am choosing not to slice to 6 dots. There may be a tiny number of very specific mods that are specific to a character/situation that I might consider. But overall it's an unreasonable barrier for a large number of players to do with their best mod sets.
I'm not going to gripe to get it changed. I'm doing great in arena, raids, and other places without 6 dot mods. It is what it is, and what it is to me is a whale toy that I choose not to use.
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