Forum Discussion
7 years ago
"Xezee;c-1586365" wrote:
It's not a plot. It's a business plan.
It's a business plan, for sure. That's not at issue. The issue is whether it's a fair plan or not, and in my opinion it's very fair. The "grand unified field theory" I referenced is how some players can connect a great big web of red string to prove that literally everything is some devious underhanded tactic to steal your money.
The options are to count ship energy toward the cap and leave the cap at 600, which cuts into spending and makes raids more frequent, and while that's great for us, it doesn't really do a whole lot for them. Raising it to 900--or even 800--would mean you HAVE to make a purchase to cap things out, which would be awful for players. Keeping the cap where it is and not counting ship energy is a good compromise that gives the best of both options--raid frequency remains unchanged, we don't have to spend to hit the cap, and we get 16.5 free shots at good gear a day.
"Xezee;c-1586626" wrote:
Apparently spending ship energy doesn't count in guild activity "Energy in battles" which says "Spend any energy".
Please don't make an argument this is by design, because Wednesday activity was changed (from GW nodes) same time ships rework and ship energy introduction were announced. Design was obviously to incorporate ship table to guild activities rotation.
And it doesn't work.
What it actually says is "Spend Energy/Cantina Energy," not "spend any energy."
There are three types of energy, you can verify this by tapping the count on the UI:
Ship Energy, which is used in ships, duh-doy.
Cantina Energy, which is used in Cantina and mod challenges.
Energy, which is only used for light/dark squad battles.
If they intended for Ship Energy to count, the activity would read "Spend any energy" or would specify that ship energy counted. I mean, yeah, you're right that calling generic light/dark energy just Energy is a little ambiguous. But it's still working as intended.
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