Forum Discussion
9 years ago
"CG_Conduit23;484598" wrote:
Hi guys! I worked on Zam. Just wanted to let you know that while "fixing evasion" may be out of my hands, I like to add some counter play in my kits that will stay relevant regardless of whatever eventually happens with evasion. It's not some grand conspiracy to profit from the issues with evasion, pinky swear.
Same goes for Thermal Detonators. We're still investigating how we want to make them more relevant/reliable. I'm sad it couldn't be done along with Zam's release, but not even I can get everything I want in our game! :smile:
All that said, please keep the feedback coming! I'll be watching for character feedback whenever we release/update one, and it's much appreciated.
@CG_Conduit23
I think a big step from fixing thermals would be making them NOT debuffs. Since tenacity up renders thermals useless. Nute does thermals right. One big explosion with a smaller AE effect, the only problem is that it's still considered a debuff. Taking thermals in the right direction would be making them their own separate category so they can't be "resisted". They should be unavoidable damage with large primary explosion and smaller ae effect with damage scaled to priming time, right now they just aren't as feared as the thermal leia pulled out in jabbas palace. As a side note I like the direction with dodge acitvated abilities. In the feedback section I posted ideas very similar to the ones you had added
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