@Zwanni_420 and @Kyno - Zwanni's post is interesting to me (although it is anecdotal) and I completely understand @DapperChewie 's point that it is "RNG" - so don't think about it too much.
The thing about Random Number Generators is they are not really random at all (full disclosure is that I have a lot of experience in this field). Any algorithm for generating random numbers is subject to the quality of the programming that has gone into it. Additionally most RNG algorithms take a "seed" number that is usually related to the GUID or UUID of the person that is interacting with the RNG. Usually the result is sufficiently random that with a small sample size it is difficult to determine a pattern, but with a large enough sample size a pattern will be identifiable. RNGs are generally only Pseudo-Random Number Generators. For instance, based on how the algorithm might work Zwanni and I could have swapped our patterns of "randomly" generated result numbers. Or maybe I thought too much about this already, because the "seed" number is the same for everyone and it is just bad luck that I am annoyed with.
Previously my drop rate was consistently 22-23%, so far in March it is 4%. At the end of the day, instead of anecdotal data my question is simple and is for Kyno or a developer/support person for EA/CG - did the RNG algorithm get adjusted in the quality of life update?
Date Total
1/1/18 1
1/4/18 1
1/7/18 1
1/8/18 1
1/11/18 2
1/14/18 0
1/15/18 0
1/18/18 2
1/21/18 0
1/22/18 1
1/25/18 1
1/28/18 1
1/29/18 0
2/1/18 2
2/4/18 0
2/5/18 1
2/8/18 1
2/11/18 1
2/12/18 0
2/15/18 3
2/18/18 1
2/19/18 1
2/22/18 0
2/25/18 1
2/26/18 1
2/28/18 0
3/1/18 0
3/4/18 0
3/5/18 0
3/8/18 0
3/11/18 0
3/12/18 0
3/15/18 0
3/18/18 0
3/19/18 0
3/22/18 0
3/25/18 2
3/26/18 0