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Persimius
6 years agoNew Scout
"Ninjah9;c-1913053" wrote:"StarSon;c-1912772" wrote:
It's all about balance, and knowing about certain mechanics. For instance, counterattacks are not the only way to attack out of turn, and being stealthed does not eliminate the chance to counter.
DD's ability is all about balance. Sure, enemies taking turns cause him to gain charge, but he's so slow that without tm gain he almost never takes a turn to use those charges.
1. Yes Dooku "can" have a counter or assist triggered while stealthed. My point is that it works way better without it. I once faced a single g11 Dooku with the zeta with a full maxed out Bastilla lead jedi squad (w/yod). And because I killed all his allies first I could only target him, even when stealthed and he literally shredded my entire team. So I feel hes way more effective without stealth.
2. I actually thought about that too, that if Droideka didnt get the extra tm he would never take a turn. But because of his base tm gain from lvl 1 of the ability, plus tm from GG & B2 he will get a reasonable amount of turns. The trade off would be he would deal way more dmg when his turn did come, which I feel is way more beneficial since it would give the squad another deadly hitter.
You've completely missed the "balance" part of my comment. Both of these things are balance things. You get something good at the cost of something else. For Dooku, IF he's zeta'd, he's better without Stealth in some instances. For DD, of course it would be more beneficial for him to hit harder, which is why the tm gain. CG did both on purpose.
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