Forum Discussion
21 Replies
"CG_NotReallyAJedi;c-1176114" wrote:
This is so dope!
https://4.bp.blogspot.com/-Qf7hLA1gk_0/V4tcwbqRVcI/AAAAAAAADbI/26EBaQ2Bk1QTS7wnha22T93RB8H9BYycwCLcB/s640/tumblr_inline_o9fss76N6M1siviyl_500.gif
Dope indeed, although it would be nice to have greater mod functionality in game as well. ;)
http://i2.kym-cdn.com/photos/images/newsfeed/001/069/232/99d.gif"RancorRider;d-108346" wrote:
Big thanks to SWGOH.GG's team for making this possible !
https://www.youtube.com/watch?v=mEpc5EPekdE
Here's the app : http://apps.crouchingrancor.com/Mods/Manager
Have fun :)
BTW, thank you for this. I've used your site for a while and it's honestly amazing.
I do have a request/suggestion, though. :) Your individual mod rating is, if I'm not mistaken, based off of how much each stat is + or - the average for that stat, which is honestly a great way to do it. However, some characters prioritize stats in a different way.
It would be so unbelievably brilliant if we could define a global % modifier when searching mods.
For example, my top mod is a square with ...
+5.88% Offense
+9 Defense 786
+3.23% Potency 864
+3.27% Tenacity 879
+2.63% Health 983
Using the above example, if I wanted to outfit R2D2 and I wanted to up his potency but I didn't care about Tenacity, I would enter 125% next to a Potency on your site and 10% next to Tenacity. Your site would do it's super cool work and suddenly the Tenacity on that mod would be worth 88 points (10% of 879), and the potency would be worth 1080 (125% of 864).
By default every "mod modifier" would start at 100%, but by allowing the user to define what stats are most important to them, it would give people a greater degree of control over what mods are best for each character.
Anyway, thanks again for this. Your site is fantastic, and the mod manager is primo.- This is a fantastic tool! Excellent work.
- Great app. Think it needs more bias towards speed. My +20 triangle is worth it's weight in gold
- Really nice app. This is going to make things so much easier. :)
- This is fantastic.
Does anyone know how I use the squad simulator or what it's for? "BingBang;c-1176463" wrote:
This is fantastic.
Does anyone know how I use the squad simulator or what it's for?
Check the 4 quick videos (~2:30 each) in the Mods Manager banner menu, they're tutorial on what you can do with this tool ;)"RancorRider;c-1176484" wrote:
"BingBang;c-1176463" wrote:
This is fantastic.
Does anyone know how I use the squad simulator or what it's for?
Check the 4 quick videos (~2:30 each) in the Mods Manager banner menu, they're tutorial on what you can do with this tool ;)
Ah, amazing, thanks. It will help a ton. :)- One thing I don't seem to be able to do, is search for mods that have BOTH of selected secondary stats. If I search by both speed and potency for example, I can't see ones that have both. Is there a way to do that? If not, may I suggest adding that at some point?
"Jamie_SWGOH;c-1177011" wrote:
"Spyda;c-1176150" wrote:
This is a great tool! Thank you. If I could make a suggestion though... you already have a Mod manager that suggests the most ideal mod composition for each character, and you also have access to our individual mods. Could you perhaps create a tool, that would allow us to click on any given character in the SWGOH pool, and then upon doing so, it would generate the most optimized mod set available for that character from amongst our selection of mods? That alone, would be amazing. But if you wanted to then take it one step further, perhaps you could utilize the squad generator to create an optimized mod set for an entire squad?
It's a great tool regardless, so that would really just be the icing on the cake! =)
;)
Such optimization would not be *really* optimal, unless if you have a really good mods collection.
Most of time, you will sacrifice one or more sets to obtain more speed.
And when looking closer to "best stats", sometimes you will wish to gain a little less speed for a really strong primary bonus : this kind of optimization is really hard to perform ; and I prefer not suggesting anything, than suggesting a bad loadout with simple rules.
Nevertheless, I'm in contact with someone specialized in statistics and optimization, which is trying to set up something. Still working on a proof of concept, but maybe more in the future (hopefully) !
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