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coolnessda's avatar
coolnessda
Rising Novice
6 years ago

6 starring mods - is it worth the hassal?

Title says it all. I find myself modifying mods on all my gear 12 toons to 6 dots more than I do farming mods due to my poor drop rates from challenges. My biggest issue however is that with all the mod sets swapping for events and the like I'm not sure if I should stick with upgrading mods.

13 Replies

  • "Dirty_Litle_Smuggler;c-1788804" wrote:
    They’re a 2-edged sword. If you want to get 7* legendaries with undergeared toons, then maybe don’t 6* all your best mods.


    Just curious, is there a reason to use undergeared toons?
  • With 6 dot mods, my approach is usually to bring up first the mods not only with the best speed secondaries, but with the primaries that benefit the most. For example, my first mods to 6 dot were health sets with health primaries. I just happened to have a +19 speed health set health percentage arrow before mods 2.0 came out. Never used it for anything but had on a backup toon somewhere. Then with mods 2.0, the biggest stat boost for a mod was health primaries which moved from 5.88% to 16%. Whereas this is a great boost for a tank, there are actually three attackers now that benefit greatly from this: Grievous, Nest, and Executioner. However, this is just how I started doing it and not what I currently recommend. Hindsight is always so illuminating.

    With that said, I now believe there should be a hierarchy of reasons based upon one's individual roster development that dictate which mods should be brought up first. Like others have suggested, arena characters that are g12 should be considered primarily IMHO. This should be factored against how many g12 characters one also has and which mods will get the most benefit for the primaries and will be the most useful overall. Like how I approached it with health primaries with speed secondaries, these mods are a niche set that only truly supercharge a small amount of characters. It might be helpful at the start to just bump up speed arrows first, where applicable, and health primary circle mods with high speed secondaries. Also, a CD triangle with high speed secondary would be a good case. Again, it all depends upon one's roster makeup. If only one or two g12 characters, I would hold off until I had a full squad of g12 before I would start bringing mods to 6 dot.
  • "Jack1210;c-1788916" wrote:
    "Dirty_Litle_Smuggler;c-1788804" wrote:
    They’re a 2-edged sword. If you want to get 7* legendaries with undergeared toons, then maybe don’t 6* all your best mods.


    Just curious, is there a reason to use undergeared toons?


    If you don't ever want to invest in the faction again other than for the event. Like, say, Ewoks. If it takes me 2000 tries and lady luck kissing the dice, I simply won't gear them past g10.