Forum Discussion
9 years ago
@Kane13 hhm, thx for heads up, maybe i expressed myself a little bit wrong here. I should explain it a bit more. So, if you manage to take out all 3 cannons 1 by 1 (let us say you do not have enough dmg/aoe) you will get "morale bonus I". If you are fast enough and can kill them in 1 turn, you will get "morale bonus II", and if you survive a main cannon hit (you should be buffed, lol) you will receive "morale bonus III". Ok, back to what i originally wanted to tell you: the thing is, if you take out the left cannon first, then the right one, afterwards the main cannon, these cannons will get turn meter and enable again after a while (if you lack dmg). Just look at their turn meter bars. So in order to get "morale bonus II" you should kill them asap with AoE (in 1 turn). Otherwise it will just be morale bonus "I". I will change this again in my mini-guide. On top, and this might be the another problem: If you run Lando and there is only 1 cannon and the AAT left, and you use his AoE, keep in mind he has to land crits on both of them or his Double Down will be on normal 3 turn cooldown. Then, if you don´t have speed down on the AAT it might happen your Double Down is not available when you need it again after the short "toppled phase". Therefore i compare the turn meter of Lando and the cannons, and when possible i just bring the cannons close to "red", so Lando can kill them all on his next AoE and the AAT is toppled again.
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