9 years ago
Adaptive F2P Guide
This guide is thought to be for new accounts. We start with rebels because those have multiple purposes, e.g. Lando and STH are scoundrels you need for events, Wedge and Biggs are good pilots, and fiv...
"metelnight2;844498" wrote:
Question, I understand how strong boba fett is in arena compared to QGJ, but before sun fac and boba fett how did you manage with taunts without a dispel?
"metelnight2;844498" wrote:
In some ways I like how strong QGJ is in the early stages and how it brought me to rank 2 today, and I do want to get boba fett, but wondering if I should leave QGJ when i get 4* or go 7*.
"metelnight2;844498" wrote:
Also, what are your thoughts on RG vs. STHan?
"wawrzon;844544" wrote:
Minor suggestions:
- you probably will need 5* scoundrels for lvl 70 or lvl80 heist (need verification, anyone?)
"wawrzon;844544" wrote:
- guild shop - notable farms: Rex(leader skills, TM manipulation on raids), Ewok Elder (great healer for raids and GW), Maul (only fleet usage), Rey (only speed mod challenge)
"wawrzon;844544" wrote:
- gw shop - Teebo (if you plan on getting high rancor raid spots), phasma (good support unit for raids and gw)
"wawrzon;844544" wrote:
- on crystal usage: mod packs are not so bad, but only if you unlocked 5* ones, buying mk5 furnaces from
shipments is a good option (1,4k crystals) or mk5 furnace salvages from guild/fleet/shard shop
"wawrzon;844544" wrote:
- hard node farm (if you have spare energy): Anakin