## Forum Discussion

- There's no guaratee that you will stun even one of them.

You swap to Vader so that he debuffs the team then takes another turn due to TM gain. Then you'll use culling blade and EP jumps to 100% TM too. - matthewsaadaNew Novice
"RandomSithLord;c-2041883" wrote:

Even 1000% potency wouldn't change the fact that EP has**70%**to stun and there's always 15% to resist.

If you have 85% more potency than the target's tenacity you'll have 59.5% to land a stun. That's the best case scenario. Vader starting the TM train is pretty much guaranteed unless you fight a team that gets tenacity up before you move.

That's not right. If you have a potency of 80%, that takes that 70% chance to apply a stun to a 150% chance then you take away the opponents tenacity let's say 50%, which leaves an 100% chance to stun then take away the 15% chance of resisting leaves an 85% chance of stunning not 59.5% which is pretty good odds.

But again it depends on your potency and the opposition's tenacity.

P.s. just for further knowledge when an ability says "inflict a stun/debuff etc" that is treated as an 100% chance of occurring but then follows the above process with potency and tenacity "Saada;c-2041918" wrote:

That's not right. If you have a potency of 80%, that takes that 70% chance to apply a stun to a 150% chance then you take away the opponents tenacity let's say 50%, which leaves an 100% chance to stun then take away the 15% chance of resisting leaves an 85% chance of stunning not 59.5% which is pretty good odds.

But again it depends on your potency and the opposition's tenacity.

It's a 70% chance to roll the dice, not a 70% chance to land the stun."Saada;c-2041918" wrote:

"RandomSithLord;c-2041883" wrote:

Even 1000% potency wouldn't change the fact that EP has**70%**to stun and there's always 15% to resist.

If you have 85% more potency than the target's tenacity you'll have 59.5% to land a stun. That's the best case scenario. Vader starting the TM train is pretty much guaranteed unless you fight a team that gets tenacity up before you move.

That's not right. If you have a potency of 80%, that takes that 70% chance to apply a stun to a 150% chance then you take away the opponents tenacity let's say 50%, which leaves an 100% chance to stun then take away the 15% chance of resisting leaves an 85% chance of stunning not 59.5% which is pretty good odds.

But again it depends on your potency and the opposition's tenacity.

P.s. just for further knowledge when an ability says "inflict a stun/debuff etc" that is treated as an 100% chance of occurring but then follows the above process with potency and tenacity

This is just wrong. The 70% stun chance and 85% (max achievable) chance to debuff are two separate actions.

Edit:

70% stun chance is clear, nothing to explain there. Now for potency and tenacity:

1. If you have let's say 0% potency, target has 20% tenacity, you have 80% chance to land a debuff.

2. If you have 20% potency, target has 105% tenacity, you have 85% chance to debuff.

3. If you have 150% potency, target has 125% tenacity, you still have 85% chance to debuff. There is always 15% chance to resist.

Whether it's scenario 1, 2 or 3, EP's stun goes through another check first, the 70%. In scenario 3 this means you have 85% of 70% to stun, which is 59.5%.- matthewsaadaNew NoviceSo that is the doors some guy mentioned a while ago. First door is chance of occurring, second door tenacity vs potency, third door the 15% of resisting. I skipped the first door....
"Saada;c-2041925" wrote:

So that is the doors some guy mentioned a while ago. First door is chance of occurring, second door tenacity vs potency, third door the 15% of resisting. I skipped the first door....

Actually it's only 2 doors/gates:

1. Producing the effect.

2. Having the effect stick (not get resisted).

But I guess you get the picture already."Mephisto_style;c-2042089" wrote:

"Turvantus;c-2042062" wrote:

Why even ask for advice or an opinion, if it’s so easily disregarded? @Mephisto_style

I wouldn't say I easily disregarded it. I mean, I did try the advice once and it failed me or I failed it. I wonder if I didn't cull blade and instead tried to ability block. When I am fighting those NS teams I do try and keep MT blocked so she doesn't AOE

When trying a new tactic, trying it more than once is a necessity. For example, I had to use my Padmé team at least 25 times against Malak to figure out how to even get a 50% win-rate. I lost at least the first fifteen times in a row, which was discouraging, but I pushed through and learned new tricks and techniques and battle predictions that help me to succeed now.

Follow the advice everybody is giving; Swap TM with Vader, then Force Crush, then Culling Blade, and then all three/five of your empire should be at 100% TM (the entire goal of the palp-Vader duo) and enemy is crippled.

From there it’s a roll of the dice who goes next, but you’ll have Thrawn‘a fracture, Palp’s AoE stun (or shock on basic, don’t overlook its usefulness), and Vader’s basic with AB to play around with. If you can’t take a similarly-leveled NS team with that opening and a little practice, then not sure what else to recommend.

PS - I think most people multi-sim through GW these days, but it can actually still be useful to switch and test out mods and abilities and flow and whatnot there. I like testing my 3-man GA defensive teams against the final 1-2 nodes, it can be rather informative."RandomSithLord;c-2041879" wrote:

There's no guaratee that you will stun even one of them.

You swap to Vader so that he debuffs the team then takes another turn due to TM gain. Then you'll use culling blade and EP jumps to 100% TM too.

My EP is at 100% potency. I always get 3/5.- Even 1000% potency wouldn't change the fact that EP has
**70%**to stun and there's always 15% to resist.

If you have 85% more potency than the target's tenacity you'll have 59.5% to land a stun. That's the best case scenario. Vader starting the TM train is pretty much guaranteed unless you fight a team that gets tenacity up before you move. "Saada;c-2041918" wrote:

"RandomSithLord;c-2041883" wrote:

Even 1000% potency wouldn't change the fact that EP has**70%**to stun and there's always 15% to resist.

If you have 85% more potency than the target's tenacity you'll have 59.5% to land a stun. That's the best case scenario. Vader starting the TM train is pretty much guaranteed unless you fight a team that gets tenacity up before you move.

That's not right. If you have a potency of 80%, that takes that 70% chance to apply a stun to a 150% chance then you take away the opponents tenacity let's say 50%, which leaves an 100% chance to stun then take away the 15% chance of resisting leaves an 85% chance of stunning not 59.5% which is pretty good odds.

But again it depends on your potency and the opposition's tenacity.

P.s. just for further knowledge when an ability says "inflict a stun/debuff etc" that is treated as an 100% chance of occurring but then follows the above process with potency and tenacity

That first part is completely wrong.

70% chance to Stun means 30% of the time the effect won't even attempt to apply. On the 70% of times when it does attempt to apply, that's when tenacity and potency come in.

Additional potency does not increase the chance to apply, that's always 70%.

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