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- There's no guaratee that you will stun even one of them.
You swap to Vader so that he debuffs the team then takes another turn due to TM gain. Then you'll use culling blade and EP jumps to 100% TM too. - Mephisto_style6 years agoSeasoned Ace
"RandomSithLord;c-2041879" wrote:
There's no guaratee that you will stun even one of them.
You swap to Vader so that he debuffs the team then takes another turn due to TM gain. Then you'll use culling blade and EP jumps to 100% TM too.
My EP is at 100% potency. I always get 3/5. - Even 1000% potency wouldn't change the fact that EP has 70% to stun and there's always 15% to resist.
If you have 85% more potency than the target's tenacity you'll have 59.5% to land a stun. That's the best case scenario. Vader starting the TM train is pretty much guaranteed unless you fight a team that gets tenacity up before you move. - matthewsaada6 years agoSeasoned Ace
"RandomSithLord;c-2041883" wrote:
Even 1000% potency wouldn't change the fact that EP has 70% to stun and there's always 15% to resist.
If you have 85% more potency than the target's tenacity you'll have 59.5% to land a stun. That's the best case scenario. Vader starting the TM train is pretty much guaranteed unless you fight a team that gets tenacity up before you move.
That's not right. If you have a potency of 80%, that takes that 70% chance to apply a stun to a 150% chance then you take away the opponents tenacity let's say 50%, which leaves an 100% chance to stun then take away the 15% chance of resisting leaves an 85% chance of stunning not 59.5% which is pretty good odds.
But again it depends on your potency and the opposition's tenacity.
P.s. just for further knowledge when an ability says "inflict a stun/debuff etc" that is treated as an 100% chance of occurring but then follows the above process with potency and tenacity "Saada;c-2041918" wrote:
That's not right. If you have a potency of 80%, that takes that 70% chance to apply a stun to a 150% chance then you take away the opponents tenacity let's say 50%, which leaves an 100% chance to stun then take away the 15% chance of resisting leaves an 85% chance of stunning not 59.5% which is pretty good odds.
But again it depends on your potency and the opposition's tenacity.
It's a 70% chance to roll the dice, not a 70% chance to land the stun."Saada;c-2041918" wrote:
"RandomSithLord;c-2041883" wrote:
Even 1000% potency wouldn't change the fact that EP has 70% to stun and there's always 15% to resist.
If you have 85% more potency than the target's tenacity you'll have 59.5% to land a stun. That's the best case scenario. Vader starting the TM train is pretty much guaranteed unless you fight a team that gets tenacity up before you move.
That's not right. If you have a potency of 80%, that takes that 70% chance to apply a stun to a 150% chance then you take away the opponents tenacity let's say 50%, which leaves an 100% chance to stun then take away the 15% chance of resisting leaves an 85% chance of stunning not 59.5% which is pretty good odds.
But again it depends on your potency and the opposition's tenacity.
P.s. just for further knowledge when an ability says "inflict a stun/debuff etc" that is treated as an 100% chance of occurring but then follows the above process with potency and tenacity
This is just wrong. The 70% stun chance and 85% (max achievable) chance to debuff are two separate actions.
Edit:
70% stun chance is clear, nothing to explain there. Now for potency and tenacity:
1. If you have let's say 0% potency, target has 20% tenacity, you have 80% chance to land a debuff.
2. If you have 20% potency, target has 105% tenacity, you have 85% chance to debuff.
3. If you have 150% potency, target has 125% tenacity, you still have 85% chance to debuff. There is always 15% chance to resist.
Whether it's scenario 1, 2 or 3, EP's stun goes through another check first, the 70%. In scenario 3 this means you have 85% of 70% to stun, which is 59.5%."Saada;c-2041918" wrote:
"RandomSithLord;c-2041883" wrote:
Even 1000% potency wouldn't change the fact that EP has 70% to stun and there's always 15% to resist.
If you have 85% more potency than the target's tenacity you'll have 59.5% to land a stun. That's the best case scenario. Vader starting the TM train is pretty much guaranteed unless you fight a team that gets tenacity up before you move.
That's not right. If you have a potency of 80%, that takes that 70% chance to apply a stun to a 150% chance then you take away the opponents tenacity let's say 50%, which leaves an 100% chance to stun then take away the 15% chance of resisting leaves an 85% chance of stunning not 59.5% which is pretty good odds.
But again it depends on your potency and the opposition's tenacity.
P.s. just for further knowledge when an ability says "inflict a stun/debuff etc" that is treated as an 100% chance of occurring but then follows the above process with potency and tenacity
That first part is completely wrong.
70% chance to Stun means 30% of the time the effect won't even attempt to apply. On the 70% of times when it does attempt to apply, that's when tenacity and potency come in.
Additional potency does not increase the chance to apply, that's always 70%.- matthewsaada6 years agoSeasoned AceSo that is the doors some guy mentioned a while ago. First door is chance of occurring, second door tenacity vs potency, third door the 15% of resisting. I skipped the first door....
- Mephisto_style6 years agoSeasoned Ace
"Saada;c-2041925" wrote:
So that is the doors some guy mentioned a while ago. First door is chance of occurring, second door tenacity vs potency, third door the 15% of resisting. I skipped the first door....
I care less about all that and more that historically when EP blasts I get 3/5 stunned. It is pretty reliable. "Saada;c-2041918" wrote:
"RandomSithLord;c-2041883" wrote:
Even 1000% potency wouldn't change the fact that EP has 70% to stun and there's always 15% to resist.
If you have 85% more potency than the target's tenacity you'll have 59.5% to land a stun. That's the best case scenario. Vader starting the TM train is pretty much guaranteed unless you fight a team that gets tenacity up before you move.
That's not right. If you have a potency of 80%, that takes that 70% chance to apply a stun to a 150% chance then you take away the opponents tenacity let's say 50%, which leaves an 100% chance to stun then take away the 15% chance of resisting leaves an 85% chance of stunning not 59.5% which is pretty good odds.
But again it depends on your potency and the opposition's tenacity.
P.s. just for further knowledge when an ability says "inflict a stun/debuff etc" that is treated as an 100% chance of occurring but then follows the above process with potency and tenacity
That.... is completely and utterly wrong. Potency and tenacity have absolutely no effect on the debuff chance only on the resist chance.
So palp has a 70% chance of landing a stun on each individual opponent (and there is no way of changing this). If the stun ‘lands’ then it goes through the resist check (tenacity-potency with a base 15% resist chance) to make this easier I’ll assume that potency is higher than tenacity so only the base 15% remains.
So there’s 70% chance of the stun even happening then there is a 15% chance of it being resisted. This means that each individual has a 59.5% chance of being stunned. Language"RandomSithLord;c-2041883" wrote:
If you have 85% more potency than the target's tenacity you'll have 59.5% to land a stun.
This is also wrong though, you only need a potency of tenacity-15% to get to the base resist chance. Anymore than that is being wasted (Resist chance=((tenacity-15%)-potency)+15%, where tenacity-potency can’t be less than 0)
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