Forum Discussion
8 years ago
"ExarTheKun;c-1253978" wrote:"Matt360;c-1253968" wrote:"ExarTheKun;c-1253872" wrote:
zCLS(L), zR2, DN, Thrawn, and GK
Rex(L), zR2, GK, DN, and Thrawn
GK(L), zBarriss, Thrawn, DN, and zR2
zCLS(L), GK, zR2, Baze, and Chirrut
Any of these options is viable. Best from top to bottom.
The 2nd team you posted (using Shore instead of GK) is what I've been using for the last couple months. I had great success with it, finishing in the top 10 every day until the CLS meta hit. Now I manage to hang out between 20-30 during payout time, but I'll fall to 50-60 every night. Is that just par for the course for any of these teams now?
GK has a lot more utility than Shoretrooper. GK boosts offense significantly with his assist and retribution. He provides a recurring taunt and is faster than shore. He also cleanses. Players rely on buff immunity and stun to shut down your Rex, DN and Thrawn. When you toss in another cleanser, your team becomes shiftier and a less reliable win for any attackers.
Yeah, my plan was always to replace Shore with GK once I unlocked him. Now that I have, the Rex teams seem to be all but gone from my shard. Last night when I unlocked GK I threw him in my squad and got up to rank 28 with my Rex team. I woke up this morning at rank 69. It could be that I was targeted because he's only at 5-stars, but who knows? Anyways, today I'm running CLS, R2, Thrawn, DN, and GK as you suggested and things seem to be working well.
Of the teams you listed above, which do you think would hold best on defense in a shard where the top 50 is almost entirely CLS squads?
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