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Rydia131's avatar
7 years ago

Advice for a new guild officer

Hey guys

I am a new guild officer in a 65 mil gp guild. We have made strides over the past year and in the 9ish months I've been in the guild we have jumped close to 35 mil gp. I want to be an asset to the guild and find ways to continue to build on that improvement over the next year. Do any of you long time officers have any advice, tips, tools that could be valuable for a new officer? Thanks for your help!

18 Replies

  • 1. Communication is essential to the success of any guild. I'm leader of New Rebel Order and I require every member be on Discord to ensure a guaranteed method of communication. There are other apps available but i find Discord to be the simplest option not only to obtain but to use, as well.
    2. Spread the duties. You don't want to burn out your officers. Take into account the total members of your guild and determine how many officers you will require to handle specific duties. I recommend assigning more than one for TW and TB. it may also be wise to specify a channel for each that members can go to for instructions, advice, etc.
    3. Require every member have an swgog.gg profile. You'll understand why from number 4.
    4. Research the bots that are available and decide which will benefit your guild.If necessary and possible, assign an officer to be the 'go to' for bot questions, assistance, etc. There are bots for everything including advice on what zetas a member should get next. This bot extracts information from the member's .gg profile. Another uses the profiles to determine whether your guild has the required units to fill TB platoons or how your guild will fare against your TW opponent.
    5. Set realistic rules and goals. If your guild has majority low-to-mid level members don't push them to be heroic raid ready. I actually have a brief chat with each incoming member prior to accepting the request to join to gauge their gaming style and focus as well as short and long term goals. This allows me to know what to expect from that member.
    6. Listen to your members. Make it your goal to ensure everyone is happy and content. If they're ready for more and your not providing it they will leave and find a guild that will meet their needs.
    7. Enforce the rules. Meet with the other officers and come up with a list of rules as well as consequences. Remember to make the consequences consistent and the same for all violators. Even if the violator is another officer he/she must face the same consequences. No member should be treated with favoritism.
    8. Be aware of the things you require advice on. You may not have the connections now but as you grow and develop into a stronger, more formidable guild you may come in contact with someone who can serve in an Advisory capacity. It may be a member of your guild, someone you meet through Forums or Reddit or even a merc you might recruit to assist you with a future raid. I have three: One a former member and the other two are mercs who i recruited before we became able to defeat HPit and HAAT without merc assistance. They decided to remain on my server because they saw how everyone in my guild helps each other.

    Granted my guild will be 5 years old but I believe if you are diligent, honest and put your members as your priority eventually you could be where i am now.
  • I’ll give u advice from a different perspective a member. Ur job as officer is to make sure a guild goes in a specific direction. What direction urs goes in depends on leadership and goals. There r guilds that r just about increasing Gp and collecting whatever rewards u get from it and other guilds more centered around competitive progression And getting top rewards for such efforts. If u r about just increasing GP be careful when crossing lines on competitive progression. I left my last because they wanted to practice T6 for 2 weeks without even suggesting members work towards sith teams. I left after that because losing that much guild currency in that Time is not the progress I need. But for majority that r just about collecting wouldn’t affect them just be clear on direction ur going so players know when to leave. And if u have kick policy which is usually 3 days do so. Members get upset when they c wasted spots taken by people that don’t even play when active members can contribute to help the guild as a whole better.
  • Another tip: Don't let your members use single letters in place of full words. Immediate kick. :p
  • "TVF;c-1702440" wrote:
    Another tip: Don't let your members use single letters in place of full words. Immediate kick. :p


    U r not serious r u
  • "TVF;c-1702440" wrote:
    Another tip: Don't let your members use single letters in place of full words. Immediate kick. :p
    yes kick in a game that is dead compared to when it started y late game shards don’t even fight just open app collect rewards on to next day lol.

  • "2smooth;c-1702838" wrote:
    "TVF;c-1702440" wrote:
    Another tip: Don't let your members use single letters in place of full words. Immediate kick. :p
    yes kick in a game that is dead compared to when it started y late game shards don’t even fight just open app collect rewards on to next day lol.



    I can't figure out what any of this means.

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