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6 years ago
I think what he's saying is that if by L6 it didn't get a speed boost he'd have stopped trying.
But if he got a boost at 3 or 6 then he'd have kept going to 9 or 12 or 15.
So if the mod starts out bad at 3/6 he just doesn't bother with seeing if his luck would change.
Not entirely a bad idea.
With 3 good stats to choose from & you get the 4th on your first 2 rolls, I can see why you might cut your losses & move on to a different mod.
I mean, if it had even been Protection & Crit Chance, I could see keep going, but after a pair of Protection %, yeah, maybe save the credits.
But if he got a boost at 3 or 6 then he'd have kept going to 9 or 12 or 15.
So if the mod starts out bad at 3/6 he just doesn't bother with seeing if his luck would change.
Not entirely a bad idea.
With 3 good stats to choose from & you get the 4th on your first 2 rolls, I can see why you might cut your losses & move on to a different mod.
I mean, if it had even been Protection & Crit Chance, I could see keep going, but after a pair of Protection %, yeah, maybe save the credits.
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