Forum Discussion
7 years ago
I fail to understand why people won't consider the possibility that something changed with JTR squads recently. While not scientific, there is some decent anecdotal evidence that 'something' has changed. @LastBucsfan has provided fairly compelling evidence that a team that he has beaten many times has suddenly become more difficult without a zeta change - the reason mostly commonly cited to explain the increase in difficulty. Is it possible this squad suddenly got better modded - sure, anything is possible, which is sort of the point.
Surely, there are other explanations, all of which have merit. But dismissing something out of hand despite evidence that is provided seems counter-intuitive to seeking an answer. I concede that teams have improved by way of zeta since JTR's arrival. I contend that my loss rate to those teams has increased disproportionately to their improvement. Could it be mod optimization? Sure. Could it be something else? Sure.
I still go back to that time last summer when something was deployed that made arena matches unwinnable. The mechanisms exist within the system to engineer any desired outcome. That outcome is intended to increase spend. If any of you have any illusions beyond that, you're playing the wrong game. The mere fact that someone accepts a JTR bug on offense but denies the possibility of a bug on defense is irrational to me.
Now, the next plausible question is 'how would making JTR teams harder to beat in arena increase player spend?'. A fine question. Something tells me we'll find out before the month is out.
Surely, there are other explanations, all of which have merit. But dismissing something out of hand despite evidence that is provided seems counter-intuitive to seeking an answer. I concede that teams have improved by way of zeta since JTR's arrival. I contend that my loss rate to those teams has increased disproportionately to their improvement. Could it be mod optimization? Sure. Could it be something else? Sure.
I still go back to that time last summer when something was deployed that made arena matches unwinnable. The mechanisms exist within the system to engineer any desired outcome. That outcome is intended to increase spend. If any of you have any illusions beyond that, you're playing the wrong game. The mere fact that someone accepts a JTR bug on offense but denies the possibility of a bug on defense is irrational to me.
Now, the next plausible question is 'how would making JTR teams harder to beat in arena increase player spend?'. A fine question. Something tells me we'll find out before the month is out.
About SWGOH Strategy & Tips
Share guides, tips, and tricks for Star Wars: Galaxy of Heroes, discuss Arena strats, and help new players get started.22,758 PostsLatest Activity: 10 years ago
Related Posts
Recent Discussions
- 3 days ago
- 5 days ago
- 6 days ago