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- I'm about to get scout to 7* within a week I shall test and reply :p
"KING_J0URNEY;489343" wrote:
I'm about to get scout to 7* within a week I shall test and reply :p
Mines max ect but im just wondering if i've missed something squad wise... Maybe just him with Han/Rg but Leia is the better option.
There must be some squad that benefits from having Scout in.- I'm interested, I'm unlocking the Scout, then gonna take either Daka or him up towards 7*. I know Daka's the "obvious" one, but I just don't know on it, I use a TM bum rush team, so Scout may be best.
- A guy on my server use him in a rebel squad, he's always around top #5. With ackbar lead, HRS goes twice before anybody due to high speed. Is really tough to defeat.
He runs Ackbar lead, hrs, leia, qgj, rg. - I ran Lando, scout, st Han, leia, and Luke and it was alright. Gonna try ackbar, Lando, scout, St Han, and leia next. Should be a lot better. Really like using the rebels, but so far I always drop a lot due to the attention they pull.
- It depends on your opponents though, if they have rg, and more empire toons,mother you'll crush them. If not, then he'll help a little bit
- Lando (l), St Han, HRS, Phasma and QGJ. I feel that Lando's Crit damage bonus is worth more than Ackbar's speed. Scout often lands a stun and a second turn to start my side of the battle after Rey has gone.
- Hoth Reb is a bit overrated in my opinion. Don't get me wrong, he's handy, but he's not the weapon some make him out to be. Ended up dropping him from my Rebel squad for FOTP.
- If you only want to run Leia, use Ackbar as lead.
If you're planning on using HRS, I'd advise:
- Lando (L)
- Leia
- HRS
- ST Han
And the last spot is situational. Phasma and RG can both fit in. Dengar might also be a good option when he's available.
ST Han clocks at 141 speed, making him act after the enemy QGJ (145), and allowing you to get some nice TM.
With the speed bonus, Leia will go first. If you fire her basic, it will grant your team some nice crit chance. HRS goes, probably crits and goes again, with a chance to stun.
Han goes after, granting your team TM. Then it's Lando's turn, with the last member. Lando will crit a lot thanks to Leia's buff.
If it's Phasma, your team probably goes again. If it's Dengar, he'll AoE, removing TM and inflicting debuffs. If he's evaded, he goes again and stun someone with more than 50% TM.
RG can stun anyone.
Boom. Your team just went twice before the enemy can kill anyone, and with Lando's 29% crit damage bonus, your crits do a lot of damage.
If Dengar is made available, I will definitely try this. - I've tried several combinations of a rebel squad, but so far, qgj seems a must to dispel taunt. Since rebels don't have high health, otherwise u will loose at least a whole turn to bring down RG for example, while opponent bring u down.
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