7 years ago
Are potency mods worth anything?
1 - In PvP (Arena / TW): the potency vs tenacity check for a debuff is basically all or nothing:
Side note: every new debuff introduced lately are not actually debuffs, and potency has no effect on them (fracture, Rey's healing immunity, expose or TM reduction, Sabine's, Sion's,...). They often trigger on crit, so crit-chance is the new potency.
2 - In Raids:
Potency mods used to be critical for some teams to beat the Rancor (long ago, e.g. Teebo), or the AAT (more recently, e.g. Vader's DoTs-fest), but today's AAT-wrecking teams don't rely much on potency anymore (it's all about crit chance).
In the Sith Raid, tenacity has been boosted so much that there is simply no way mods can bridge the gap.
Soooo... Can I just ditch all my potency mods (except for the very special case of the Bounty Hunters)?
- Tenacity up = resist 100%
- Normal case = resist 15%, reason being that the base potency of debuff-giving toons is always comfortably higher than the base tenacity of any toon, and tenacity mods are too weak to tweak it in any way.
Side note: every new debuff introduced lately are not actually debuffs, and potency has no effect on them (fracture, Rey's healing immunity, expose or TM reduction, Sabine's, Sion's,...). They often trigger on crit, so crit-chance is the new potency.
2 - In Raids:
Potency mods used to be critical for some teams to beat the Rancor (long ago, e.g. Teebo), or the AAT (more recently, e.g. Vader's DoTs-fest), but today's AAT-wrecking teams don't rely much on potency anymore (it's all about crit chance).
In the Sith Raid, tenacity has been boosted so much that there is simply no way mods can bridge the gap.
Soooo... Can I just ditch all my potency mods (except for the very special case of the Bounty Hunters)?