Forum Discussion
5 years ago
"CG_Doja_Fett;c-2206134" wrote:
Okay, they watched and stated:
"Wave 2: Damage shortage is 100% a result of defeating enemies before the additional damage was fired (to be fair, the damage still fired, it just didn't have any targets left).
Damage numbers in wave 5 line up with the PvE difficulty override for each unit if you assume that 2 additional hits were dealt to each unit (looks like most were non-crits). So it looks like the on-screen numbers were not all displayed due to lag (similar to how certain animations don't fully display when graphic intensity increases) The damage was still dealt, however."
Ok. That makes sense. Thanks for the replies and for looking into that for us.
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