Forum Discussion
8 years ago
I have found a better way to describe why the crit damage set is better than the speed set for damage dealers in general.
The average base speed is something around 135 speed and the average offense is something around 2800.
So a speed secondary increase of 15 is a 1/9 increase in speed compared to base. That is a fair chunk from a mediocre secondary. An offense increase of 100 is a 1/28 increase in offense, which is a very minor chunk from a higher end secondary. Speed secondaries are always better than damage secondaries.
Not so when you look at the set value. The % increase in damage far outweighs the percent increase in speed at those higher values. You get a 1/6 * crit chance increase in damage vs a 1/12 increase in speed (at about 80 speed from primary and secondaries) or less with really good speed secondaries. That's not much speed from mods considering the max, and it is pretty easy to stack some high crit chance as well which means that usually the ratio will be in favor of crit damage in high end arena.
No matter what people say, the real important thing in arena is damage over time. How quickly can you deal out damage. Speed is by far the best way to increase your damage as far as secondaries go (which is why people always say speed is king), with a distant tie for second featuring offense and crit chance. But when you look at the %s on the crit damage set vs the speed set, it's apparent how much better it is since both parts of this ratio share equal impact.
damage/time
The average base speed is something around 135 speed and the average offense is something around 2800.
So a speed secondary increase of 15 is a 1/9 increase in speed compared to base. That is a fair chunk from a mediocre secondary. An offense increase of 100 is a 1/28 increase in offense, which is a very minor chunk from a higher end secondary. Speed secondaries are always better than damage secondaries.
Not so when you look at the set value. The % increase in damage far outweighs the percent increase in speed at those higher values. You get a 1/6 * crit chance increase in damage vs a 1/12 increase in speed (at about 80 speed from primary and secondaries) or less with really good speed secondaries. That's not much speed from mods considering the max, and it is pretty easy to stack some high crit chance as well which means that usually the ratio will be in favor of crit damage in high end arena.
No matter what people say, the real important thing in arena is damage over time. How quickly can you deal out damage. Speed is by far the best way to increase your damage as far as secondaries go (which is why people always say speed is king), with a distant tie for second featuring offense and crit chance. But when you look at the %s on the crit damage set vs the speed set, it's apparent how much better it is since both parts of this ratio share equal impact.
damage/time
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