Forum Discussion
7 years ago
"Bulldog1205;c-1617765" wrote:"Woodroward;c-1617706" wrote:
http://realityskewedgamers.blogspot.com/2016/09/defense-and-armor-calculator-version-2.html
This is a very good defense and armor calculator.
Your calculations are off because this game uses an armor rating system, where each point of armor or resistance increases the armor/resistance % by less than the point before it did.
For example, I had my k2 modded up to 47% armor in his panel, but after the 50% defense from CLS lead, it was around 57%, not 70%.
Using that calculator you can build up some pretty insane defensive numbers now. I plugged in a rough full defense build of Fives under a Kenobi lead and got 85% physical mitigation!
I doubt the calculator really knows what happens if defense gets up that high, because it couldn’t happen in the past. If this is true though, this could be game changing...
The armor rating system in use by the calculator is based on a formula worked out with numerous forum users and has been found to be exact.
Now a max gear 5s has 59.5% base armor unmodded and that in and of itself is ridiculous.
When i calculated a max defense 5s under GK, I came up with 80.55% defense. A roughly 20% increase from the new max defense amounts seems just about right to me. I'm thinking you probably didn't calculate the armor from current gear to get that 85% and ended up with a whole bunch of things mutliplying that shouldn't have. Or you could have higher defense secondaries than I do.
Either way, it seems correct to me.
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