Forum Discussion
7 years ago
Good experimentation! As others have said, there are diminishing returns. Defence is a hidden integer number (e.g. 450, base values range from ~200 to ~500), and is the one that gets all the mods applied to it. Then the result is changed into an "Armor" percentage (typically 20-40%), which is the real damage mitigation. And therefore even if you managed to boost Defence to 1000 or more, you'd still only boost Armor to say 45, 50%, do nowhere near as impressive.
But the damage reduction you measured above are still significant. 2500 instead of 5000+ means your tank gets to survive until he can pick up some more health again or get healed.
The original thread was at
https://forums.galaxy-of-heroes.starwars.ea.com/discussion/67830/defense-armor-calculator
But the damage reduction you measured above are still significant. 2500 instead of 5000+ means your tank gets to survive until he can pick up some more health again or get healed.
The original thread was at
https://forums.galaxy-of-heroes.starwars.ea.com/discussion/67830/defense-armor-calculator
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