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DronGarath's avatar
9 years ago

b2 turn sequence

Hi guys,
I'm currently trying to get my droid team turn sequence right...

My team consists of JE, 47, 88, b2 & GG which I'm hoping will take me a long way once properly modded and maxed out.

My current turn sequence is:
JE
47
88
GG
b2

Do you expert droid users agree with the running order? would you put b2 last?



(I'm still wondering if it's worth swapping 88 out for 100 for max turn meter manipulation with GG... and also because people say he's an underrated beast, all opinions welcome).

  • B2 makes his own tm why ever put speed on him, offence crit chance and potency.

    Imo speeding up hk to go right after je is a waste he's so slow you are wasting good speed on him and avoiding good speed on others to sequence this way.

    JE
    88
    86
    Hk/b2

    A fair amount of ability block and some one dies when 86 goes. Which is almost always before anyone gets a turn.

    It's been working for me, but that's just how I like it. I also don't have GG or 100. I might sub in 100 for 86 to see how he does, I've heard a lot of good things.
  • "Kyno;716884" wrote:
    B2 makes his own tm why ever put speed on him, offence crit chance and potency.

    Imo speeding up hk to go right after je is a waste he's so slow you are wasting good speed on him and avoiding good speed on others to sequence this way.

    JE
    88
    86
    Hk/b2

    A fair amount of ability block and some one dies when 86 goes. Which is almost always before anyone gets a turn.

    It's been working for me, but that's just how I like it. I also don't have GG or 100. I might sub in 100 for 86 to see how he does, I've heard a lot of good things.


    It's better to have HK go before ig88 thanks to ig88 unique.
  • "unit900000;716908" wrote:
    "Kyno;716884" wrote:
    B2 makes his own tm why ever put speed on him, offence crit chance and potency.

    Imo speeding up hk to go right after je is a waste he's so slow you are wasting good speed on him and avoiding good speed on others to sequence this way.

    JE
    88
    86
    Hk/b2

    A fair amount of ability block and some one dies when 86 goes. Which is almost always before anyone gets a turn.

    It's been working for me, but that's just how I like it. I also don't have GG or 100. I might sub in 100 for 86 to see how he does, I've heard a lot of good things.


    It's better to have HK go before ig88 thanks to ig88 unique.


    I rather a fast 88, he usually goes twice before hk will go. And he creates his own damage boost.

    And hk is so unreliable even with high potency on his debuffs.

    Like I said it's just me, I like my sequence.
  • I don't use turn sequence. I just Max all the speed. Works better that way against wiggs or Rex lead.
  • I find that turn order is not that important anymore. You want all of your droids to go straigt after JE in a random order. Their speed should be as high as it can get. That way, they will have their second turn way sooner than if you would reduce their speed, just for their first turn order.


    I found this speadsheet very helpfull: https://docs.google.com/spreadsheets/d/1DY7hmz4lXCN2WKb1Vws_eHxsCLedH7RBQI_mqEPzfWQ/edit#gid=883124390

    It lets you calculate the turn order (or make sure everyone goes strait after JE)


    Goodluck!

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