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SpartonZealot's avatar
SpartonZealot
New Spectator
5 years ago

Balancing Phoenix and Fleet

Hi, any recommendations how to best balance getting phoenix early for gw/arena along with prepping for a good fleet start with goes?

Also if anyone is willing to ally to help beat early stages it would be much appreciated!
351-753-942

17 Replies

  • @Schwartring:

    The sentence above, do you mean Fleet Ships or Characters or Both?
    My thoughts are Phoenix Characters first
    BUT, Geo SHIPS first.


    Eh? I mean that I prioritize Fleet Arena over GW & Squad Arena for FtP players. No, I don't think you have to bother with Geos from level 1 if you don't want to, but I should have been more clear that I'm giving advice specific to this mid-level range of early game play. Like the gear thing. Before level 85 you can't even gear anyone to g12, even if you wanted to do so. Get all your shards during this earlier period, is my thinking. After hitting 85 but while still relatively low, I'm much more likely to go shards, then there comes a time when things are more balanced (hard to say when that is, but I'm guessing that range is like 3m - 5m right now? But as they add more characters that skews upward), then there comes a time when I think it's best to go all in on gear.

    I respect the all-gear school of thought, I just think that for FtP when you can't win in squad arena early (since you can gear up characters, but they'll never be the meta or past-meta toons that P2W players have access to by buying the hyperdrive bundle and getting access to the level85-restricted events right away), grabbing all the extra toons you can is good.

    Likewise, what gear can someone farm at level 74? I honestly don't know, but probably not Kyros. And some gear looks scarce early but loosens up a ton (like Fusion Furnaces or Mk3 Holos). When crafting my advice I tend to worry about how the advice could be misused. Like what if I said, "Go for gear" and someone started farming Mk3 Holos because looking at their inventory, that's what everyone needs? Really folks just need to join a good guild, get comfortable finishing last in raids for a little while, and spend their guild tokens on Mk3 Holos, not their energy. There's nothing folks need at level 65-75 where farming it from a regular energy node is the best choice except for Stun Guns.

    So... stun guns, maybe? If you want to? I don't know, just my opinion.

    Anyway, I think Fleet Arena is much more important for success at the levels we're talking than squad, so I would try to max ships & pilots before maxing Phoenix.

    Again, though, I think you give great advice to people and I wouldn't want people to think I'm saying my way is the right way. But folks are looking for advice, and without one right answer, all any of us can do is just share our opinions.

    so... Amiga? If you 're listening?

    You're going to get good advice from more than one source, and not all of it will agree. By far the best way to split the tie is simply to ask yourself, "What feels like it would be more fun?" You have a zillion things you can work on right now. There's no reason to work on something that's killing your love of the game.
  • This is great discussion —- thanks @MasterSeedy @Schwartzring

    My guild seems quite active — raids every day, TW, TB — and I like competing in the Fleet Arena. My takeaways are:
    [list
  • Focus short-term farm on fleet needs: Geo spy to 7*, Geo soldier to 7*, Geo ships to 7*, vulture droid
  • Unlock hounds tooth and hyena bomber as soon as I can
  • Keep farming Phoenix to get thrawn 7*
  • Farm shards for CLS toons: old Ben Luke, Leia, ST Han


    I’m not sure about KRU/Silencer. Maybe focus on that after the Geos or maybe switch Cantina farm to he CLS toons.

    In either case, the plan for the next 1-2 weeks is clear.

    Thank you!
  • KRU is a cantina node farm, so (since Hera & Ezra are done) you're probably best off just finishing Spy, finishing Soldier, then when you're close to done with soldier, check in again & KRU would be a good idea to do right after, but talking about it just in case things have changed by then is a good idea.
  • How many DS Ships are you fielding?

    Remember to Open the Zeta challenge you need 5 DS Ships at 5* & Higher IIRC.
    I only had 4 myself & then had to farm an entire 5th character & that was a BIG delay.

    The reason I preach KRU-Silencer is your getting both the Char & the Ship in the same location, AND, the fact that at L3 of Cantina, you get access pretty early.

    To me, since your going to be farming all 3 Geo Ships & Sun Fac all at L60+, you might as well get Kylo done before hand. You can try to have a full Spy/Soldier Character but your still stuck at a 1* Ship to start.

    Its going back almost 2 years, but, IIRC, when I hit L60 I had 6* Ezra/Hera & hadn't started Kylo yet & man did I regret that.
    Ezra/Hera at 5* instead would have given me a 5* Silencer & I still remember facing those 4* Silencers with my 1-2* mixed Light/Dark fleet.
    Those folks with an early Silencer were ruling Fleet early on.

    So as M.Seedy mentions a lot of this is about knowing when to switch between farms.
    That goes for Character to Character but also Character to Gear.

    Things that you can farm early to me is the stuff in the Guild Store that drops from Pit & Stun Guns/Cuffs.

    And I'm not suggesting to farm Gear exclusively, I just learned my lesson when I was farming 5+ characters w/ gold energy & then only having about 100 energy left for gear.

    My suggestion is just to focus closer to 50/50 when it comes to the Gold Energy in LS/DS Nodes.

    Starting out early, Sabine is for sure 60 Energy a day & Range Trooper is a solid choice too since many of the early LS/DS Nodes suck & at Dark-3 he's something you might want some day.

    FO Trooper from both LS/DS Level-2 is a solid choice.
    Outside of those 3 I'd dump early Gold Energy into Gear.

    Once you get to L4-6 range you get a LOT of farms you'll want, but before that not much, its nodes you get free from Bronziums or useless characters in many cases.

    These days with Shards being twice as common you can easily end up how I was at the 1 year point, all the Legends unlocked but only a few characters at G11+
    Everyone stuck at G8 & the 50 character list of peeps wanting Stun Guns.
    No joke, I had Drevan but couldn't put gear on him for months.
    Why? Why start gearing him just as I'm finishing up my Jedi/Padme teams both?
    I didn't have Malak or a 5th SE so it wasn't like he would have been amazingly useful.
    Point being, the energy I spent farming that team might have been better used on Gear & pushing back my completion of DRevan (or RJT for that matter) by 90-180 days.
  • Fleet is making progress. Executrix just earned 4* and next challenge tier doesn’t unlock for 4 lvls. Other ships:

    • 5* Geo sold and spy
    • 4* tie fighter and vulture
    • 3* sun fac
    • 2* silencer

    Tie bomber is 55/80 and slave 26/80.
  • "Amiga;c-2228374" wrote:
    Fleet is making progress. Executrix just earned 4* and next challenge tier doesn’t unlock for 4 lvls. Other ships:

    • 5* Geo sold and spy
    • 4* tie fighter and vulture
    • 3* sun fac
    • 2* silencer

    Tie bomber is 55/80 and slave 26/80.


    Good Stuff !!

    Yeah, one of the things that got me was how the first few Fleet events you can use either DS or LS ships.
    So I had "half" a squadron of both.
    Then for the 5th Tier you need PURE teams of LS/DS
    That totally delayed me as I then had to farm a bunch of extra ships.

    Its why I suggest a pure DS farmed team first.
    Get them up first & get them to the highest levels/best abilities
    Open the Zeta challenge early & then you can work on a full LS Team for Home-1/Endurance events.
    You can earn a full zeta or 3 in the time it takes to farm up the 2nd LS fleet.

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