Forum Discussion
5 years ago
Bounty Hunters are a toolbox faction. Different leads and compositions are good for certain situations. For arena and Territory Wars, I use this on offense:
-Jango lead
-Bossk
-Boba
-Mando
-Greef
This squad can take out Malak squads, but it cannot do a thing to Padme or Clones because the debuff immunity/high tenacity shuts down Jango's contract.
I don't use BH vs. Padme if I can help it, but when I do, I use Aurra lead with Bossk, Greef, and Mando. You can usually get the contract by the end of everyone's first turn and delete Padme to stop her unique from working. Boba is important on this team for executing Grand Master Yoda when he's stacked with buffs.
So one of those would be my top squad. My B-team Bounty Hunter squad is Zam lead - Having a Blast with thermal detonators.
-Zam lead
-Dengar
-Greedo
-Cad Bane
-Embo
I like Embo in the final slot for taunt removal so Zam can shoot a target with a lot of detonators. This squad usually serves me well vs. Carth teams, but it can get hairy. I usually pick on ones lower than my g12 BHs, so it is by no means a counter. With Greedo, Cad Bane, and Dengar, you have some good stun control. You could add Aurra if there aren't any taunters in the opposition. Obviously, you don't want to take this squad vs. high tenacity squads because your TDs won't stick.
-Jango lead
-Bossk
-Boba
-Mando
-Greef
This squad can take out Malak squads, but it cannot do a thing to Padme or Clones because the debuff immunity/high tenacity shuts down Jango's contract.
I don't use BH vs. Padme if I can help it, but when I do, I use Aurra lead with Bossk, Greef, and Mando. You can usually get the contract by the end of everyone's first turn and delete Padme to stop her unique from working. Boba is important on this team for executing Grand Master Yoda when he's stacked with buffs.
So one of those would be my top squad. My B-team Bounty Hunter squad is Zam lead - Having a Blast with thermal detonators.
-Zam lead
-Dengar
-Greedo
-Cad Bane
-Embo
I like Embo in the final slot for taunt removal so Zam can shoot a target with a lot of detonators. This squad usually serves me well vs. Carth teams, but it can get hairy. I usually pick on ones lower than my g12 BHs, so it is by no means a counter. With Greedo, Cad Bane, and Dengar, you have some good stun control. You could add Aurra if there aren't any taunters in the opposition. Obviously, you don't want to take this squad vs. high tenacity squads because your TDs won't stick.
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