Forum Discussion
8 years ago
Main team:
Biggs with as much gear as you can throw on him, so he can withstand a few rounds of battle.
Fives to target lock and dispel buffs.
Wedge for those power hits to finish off a ship.
Clone Sgt to be a sacraficial ship in the opening round. if he lives that’s a bonus. i’d just restart until they primarily attack him.
JC to keep Biggs/Fives protection boosted.
Reinforcements
Plo to boost TM and make Fives taunt when biggs dies or taunt is lost
Ashoka to grant evasion up and dispel
Then a wild card of whomever you have. I didn’t have a 3rd.
Then you just need good RNG to land crits, hit through evasion up, and appply TL. Most of all getting a run where they either don’t reinforce or only call one clone...a second JC makes it tricky.
Biggs with as much gear as you can throw on him, so he can withstand a few rounds of battle.
Fives to target lock and dispel buffs.
Wedge for those power hits to finish off a ship.
Clone Sgt to be a sacraficial ship in the opening round. if he lives that’s a bonus. i’d just restart until they primarily attack him.
JC to keep Biggs/Fives protection boosted.
Reinforcements
Plo to boost TM and make Fives taunt when biggs dies or taunt is lost
Ashoka to grant evasion up and dispel
Then a wild card of whomever you have. I didn’t have a 3rd.
Then you just need good RNG to land crits, hit through evasion up, and appply TL. Most of all getting a run where they either don’t reinforce or only call one clone...a second JC makes it tricky.
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