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Kirth45's avatar
7 years ago

Best Nightsister Squad

Most of them are 6* and 7* but which is the best combo to use?

18 Replies

  • Waw thank you! That means offense set plus primary or cc cd plus offense primary ? Average speed ?
  • I have mine modded for speed mainly, if you want to be in the top of your shard you have to have good speed, as you will be seeing alot of 300+ speed Revans. All of my NS are modded for crit damage, Asajj especially does not need to be modded for crit chance, or offense especially if you have a MZ lead. I mod my NS with critical multiplier and speed mods as Asajj will automatically be building 15% Offense, 15% critical chance and 5% health. With MT as lead you will outpace you opponents damage extremely quickly. My slowest NS is obviously Asajj @ 225 my highest is NSS @ 251. On my shard Traya teams are quickly fading in favor of Revan teams. My team is in the link below.

    https://swgoh.gg/p/267725337/
  • "christopher152003;c-1705897" wrote:
    I have mine modded for speed mainly, if you want to be in the top of your shard you have to have good speed, as you will be seeing alot of 300+ speed Revans. All of my NS are modded for crit damage, Asajj especially does not need to be modded for crit chance, or offense especially if you have a MZ lead. I mod my NS with critical multiplier and speed mods as Asajj will automatically be building 15% Offense, 15% critical chance and 5% health. With MT as lead you will outpace you opponents damage extremely quickly. My slowest NS is obviously Asajj @ 225 my highest is NSS @ 251. On my shard Traya teams are quickly fading in favor of Revan teams. My team is in the link below.

    https://swgoh.gg/p/267725337/


    Talking arena:

    Modding for max speed is only relevant for getting first move. After that, you need to take quite a lot of turns to gain any advantage from a lesser speed increase, especially with all the TM gains. That mod space could be used for doing damage and not dying during those turns.

    Against a well modded Revan, you simply won't move first. Nor against JTR teams. Better mod to survive their onslaught and retaliate instead of putting those extra 5 speed in there and still not move first.

    Against Traya and empire, you might want to mod enough speed so Asajj moves first and then Spirit before their Thrawn/Nest/Vader. You might also want your Talzin to move before their Sion/Nihilus if they run those so you can one-shot something weak before being cooldown-increased, dazed or target-locked.

    Of course you can't go into arena with snails and have success, but again, don't stare yourself blind on speed.


  • "Smygelfh;c-1706534" wrote:
    "christopher152003;c-1705897" wrote:
    I have mine modded for speed mainly, if you want to be in the top of your shard you have to have good speed, as you will be seeing alot of 300+ speed Revans. All of my NS are modded for crit damage, Asajj especially does not need to be modded for crit chance, or offense especially if you have a MZ lead. I mod my NS with critical multiplier and speed mods as Asajj will automatically be building 15% Offense, 15% critical chance and 5% health. With MT as lead you will outpace you opponents damage extremely quickly. My slowest NS is obviously Asajj @ 225 my highest is NSS @ 251. On my shard Traya teams are quickly fading in favor of Revan teams. My team is in the link below.

    https://swgoh.gg/p/267725337/


    Talking arena:

    Modding for max speed is only relevant for getting first move. After that, you need to take quite a lot of turns to gain any advantage from a lesser speed increase, especially with all the TM gains. That mod space could be used for doing damage and not dying during those turns.

    Against a well modded Revan, you simply won't move first. Nor against JTR teams. Better mod to survive their onslaught and retaliate instead of putting those extra 5 speed in there and still not move first.

    Against Traya and empire, you might want to mod enough speed so Asajj moves first and then Spirit before their Thrawn/Nest/Vader. You might also want your Talzin to move before their Sion/Nihilus if they run those so you can one-shot something weak before being cooldown-increased, dazed or target-locked.

    Of course you can't go into arena with snails and have success, but again, don't stare yourself blind on speed.




    Lol. Wrong on all counts, sorry Beavis. I know this from experience, and my characters hit like a truck. Revan teams are seriously a joke. If you think that speed is only for that then you my friend are a moron.
  • "christopher152003;c-1705473" wrote:
    I use this for TW does pretty well had 0 losses on territory and I was last one standing. This is my arena team.


    nice pic let’s c a pic after tw matchup changes to get better idea against equal guilds

  • "2smooth;c-1707753" wrote:
    "christopher152003;c-1705473" wrote:
    I use this for TW does pretty well had 0 losses on territory and I was last one standing. This is my arena team.


    nice pic let’s c a pic after tw matchup changes to get better idea against equal guilds



    31 wins against ANY guild of ANY GP is impressive.
  • I don’t know man 200gp vs 50 gp not even factoring in arena average smh not that impressed but doesn’t take away from the team just the match making system and games played for extra zeta or general title as u can c from lack of getting through protection undermanned out matched guild

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