Forum Discussion
- matthewsaadaNew Novice
"ComandanteJ;d-235369" wrote:
Hi mates, I can't beat Rey with GAS, GK, REVAN and Hoda / Tambor with SLKR and his first order ... which companions could he use to facilitate victory? Thank you very much in advance
I use slkr, vader, hux, sith trooper, kru. Just fyi I run speed mods on slkr instead of offence but that's more for the slkr matches. - LordDirtNew TravelerAnytime Rey has Jedi use SLKR, Hux, Sith Trooper, DR and DM. Stun GAS, stun GK, keep GAS stunned the whole time using Stasis Strike. Let Rey go through her first UA and keep attacking using Furious Onslaught as much as possible . Once she uses her second UA use SLKRs UA and use Furious Onslaught again and again. Now you should be able to one hit everyone with Stasis Strike.
- matthewsaadaNew Novice
"LordDirt;c-2163816" wrote:
Anytime Rey has Jedi use SLKR, Hux, Sith Trooper, DR and DM. Stun GAS, stun GK, keep GAS stunned the whole time using Stasis Strike. Let Rey go through her first UA and keep attacking using Furious Onslaught as much as possible . Once she uses her second UA use SLKRs UA and use Furious Onslaught again and again. Now you should be able to one hit everyone with Stasis Strike.
This works with hoda but a bit harder with wat since he'll make gk taunt so you can't stun gas straight off the bat. "ComandanteJ;d-235369" wrote:
Hi mates, I can't beat Rey with GAS, GK, REVAN and Hoda / Tambor with SLKR and his first order ... which companions could he use to facilitate victory? Thank you very much in advance
Essentially any sane SLKR squad composition can get through it on offense. SLKR-Hux-Red trooper is the core which everyone use, the rest may be any combination of FOO-FOST-KRU, exchangeable with DR, Malak, Vader, Thrawn...
The tactics isn't set in the stone also. The base principle is "begin with stun and use as much AOE as possible to feed Ultimate", the rest depends on actual turn order, who will be marked by JKR, how fast both ultimates will be filled, etc.
So your problem may be not toons your use but modding and/or execution. If you provide some information about your squad and what you do there will be more context to help you."Hortus;c-2163844" wrote:
"ComandanteJ;d-235369" wrote:
Hi mates, I can't beat Rey with GAS, GK, REVAN and Hoda / Tambor with SLKR and his first order ... which companions could he use to facilitate victory? Thank you very much in advance
Essentially any sane SLKR squad composition can get through it on offense. SLKR-Hux-Red trooper is the core which everyone use, the rest may be any combination of FOO-FOST-KRU, exchangeable with DR, Malak, Vader, Thrawn...
The tactics isn't set in the stone also. The base principle is "begin with stun and use as much AOE as possible to feed Ultimate", the rest depends on actual turn order, who will be marked by JKR, how fast both ultimates will be filled, etc.
So your problem may be not toons your use but modding and/or execution. If you provide some information about your squad and what you do there will be more context to help you.
Hi mate, My main problem is that I can only stun GK because he only provokes me and GAS and Revan destroy me. SLKR has 528 speed and 11138 damage. Kru much health, 120k. Hux 293 speed, Officer 286 speed and Sith trooper 250 and almost 7k damage. What do you recommend changing?- I can only suggest the main problem is that opposite team gains crit immunity, you can't bypass it due to turn order and can't charge ultimate fast enough.
First, your SLKR is pretty fast but Hux and FOO are pretty slow. In my opinion Hux is the one who need the best speed set. You don't need that much speed on SLKR against Rey - ideally enemy Rey should even go first. This way she will waste her crit immunity buff because your first attack will dispel it. It's up to you to remod because Rey matches will become easier but mirror is another story (but I still prefer my Hux be faster than opponent's).
Second, be aware of crit immunity on enemy team. You want to dispel it as much as possible, either with SLKR stun or Hux mass assist.
Third, you may try to use FOST as the tank instead of KRU. Dispel on basic and assists may be more useful.
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